
Augments taken with Blitzcrank
1
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 2.55 81.8% 11 8.9%+0.37
2
DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 2.82 72.7% 11 8.9%+0.16
3
Slap AroundSlap Around Each time you Immobilize or Ground an enemy, gain 15 Adaptive Force for the round. 2.83 75.0% 12 9.7%+0.34
4
Courage of the Colossus 3.19 55.6% 27 21.8%-0.07
5
Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.21 57.1% 14 11.3%+0.06
6
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.32 54.5% 22 17.7%-0.02
7
Jeweled Gauntlet 3.50 50.0% 14 11.3%-0.22
8
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.92 46.2% 13 10.5%-0.44
Items taken with Blitzcrank
1
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.12 75.0% 8 2.4%+0.39
2
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 2.12 100.0% 8 2.4%+0.47
3
ReverberationReverberation 2750 35 Armor · 35 Magic Resist · 40% Attack Speed · Reverberate · At combat start gain 50 max Health per 10% bonus Attack Speed. · Resonate · Attacks deal magic damage On-Hit. · Rumble · Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times. 2.14 92.9% 14 4.2%+0.48
4
MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 2.30 80.0% 10 3.0%+0.39
5
Moonflair SpellbladeMoonflair Spellblade 2750 85 Ability Power · 400 Health · 30% Tenacity · Relentless · When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. · When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds. 2.45 72.7% 11 3.3%+0.43
6
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 2.50 75.0% 8 2.4%+0.27
7
ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.62 81.2% 16 4.8%+0.18
8
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 2.70 70.0% 10 3.0%+0.28
9
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 3.00 57.1% 28 8.5%+0.15
10
Force Of EntropyForce Of Entropy 2750 900 Health · 30 Ability Haste · 25% Critical Strike Chance · Atrophy · When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds. 3.00 68.4% 19 5.8%+0.21
11
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.00 60.0% 10 3.0%+0.03
12
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.04 58.3% 24 7.3%+0.09
13
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.13 66.7% 15 4.5%+0.49
14
DecapitatorDecapitator 2750 80 Adaptive Force · 50% Attack Speed · 8% Move Speed · Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack. 3.25 62.5% 8 2.4%+0.02
15
Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.27 54.5% 11 3.3%-0.04
16
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.30 60.0% 10 3.0%+0.01
17
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.34 55.3% 38 11.5%+0.08
18
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.50 40.0% 10 3.0%-0.09
19
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.56 44.4% 9 2.7%-0.17
20
Lightning RodLightning Rod 2750 500 Health · 30 Armor · 30 Magic Resist · 20 Ability Haste · Call Lightning · Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. · If you are struck by the lightning, gain a Shield for 2 seconds. · Fully Automated · Your Autocast spells benefit from your Ability Haste. · Call Lighting has a minimum cooldown of 5 seconds. 3.60 60.0% 10 3.0%-0.23
21
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 3.64 45.5% 11 3.3%-0.31
22
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.78 55.6% 9 2.7%-0.30
23
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.96 40.0% 25 7.6%0.00
24
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 4.25 25.0% 8 2.4%-0.12
Best teammates for Blitzcrank
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20