Comeback Champions

What happens when the team falls behind early. The comeback column is how much better than an average champion a champion turns those games around, measured against its own overall win rate.

Carry champions: who turns a lead into a win

Best comebacks

Turns games around most often after the team falls behind.

No champion clears the significance threshold yet.

173 champions
Kai'Sa 5247.5% 23.1% Caitlyn 3955.4% 35.9% Ashe 3946.8% 23.1% Jinx 4053.8% 35.0% Sylas 3753.8% 27.0% Ezreal 4341.1% 14.0% Thresh 3457.8% 23.5% Yone 3656.2% 33.3% Jhin 3443.2% 20.6% Lux 3551.7% 22.9% Yasuo 3045.0% 16.7% Nautilus 3050.7% 23.3% Miss Fortune 3049.3% 23.3% Leona 3246.6% 25.0% Seraphine 2944.4% 27.6% Zed 2555.7% 32.0% Vayne 3048.5% 23.3% Viktor 2860.6% 35.7% Viego 1956.1% 15.8% Pantheon 2743.1% 22.2% Xerath 2649.2% 38.5% Ahri 3158.7% 35.5% Veigar 3052.5% 30.0% Malphite 2152.5% 28.6% Nocturne 1944.3% 31.6% Garen 2250.8% 40.9% Mel 2341.0% 13.0% Lee Sin 2449.2% 33.3% Kayn 2655.9% 38.5% Mordekaiser 2548.3% 20.0% Senna 3544.8% 28.6% Jax 2844.6% 17.9% Diana 2050.0% 15.0% Fizz 1840.7% 16.7% Master Yi 2743.4% 11.1% Tristana 2551.0% 36.0% Nasus 3047.1% 43.3% Darius 1847.1% 16.7% Naafiri 2256.9% 40.9% Graves 2250.0% 40.9% Katarina 2246.9% 36.4% Dr. Mundo 2352.1% 30.4% Shen 2447.9% 25.0% Volibear 1847.9% 22.2% Shaco 1863.8% 50.0% Ekko 2636.2% 7.7% Lucian 1843.5% 11.1% Nami 2241.3% 22.7% Jarvan IV 1660.0% 37.5% Teemo 2168.2% 52.4% Lulu 2254.5% 40.9% Warwick 1748.8% 23.5% Irelia 1553.5% 33.3% Brand 1644.2% 18.8% Akali 1251.2% 25.0% Vel'Koz 1950.0% 31.6% Galio 2141.5% 14.3% Swain 2239.0% 27.3% Xayah 1953.7% 36.8% Yunara 1646.3% 18.8% Briar 1555.0% 33.3% Pyke 1242.5% 25.0% Sett 2152.5% 33.3% Smolder 2855.0% 39.3% Milio 1960.0% 31.6% Morgana 1846.2% 27.8% Renekton 1451.3% 35.7% Malzahar 1653.8% 25.0% Syndra 1453.8% 28.6% Vi 2038.5% 20.0% Karma 1841.7% 22.2% Wukong 2047.2% 15.0% Talon 1744.4% 29.4% Aatrox 1744.4% 17.6% Sion 1360.0% 53.8% Varus 1255.9% 33.3% Ziggs 1855.9% 38.9% Kha'Zix 1664.7% 37.5% Aphelios 1652.9% 31.2% Rengar 1436.4% 14.3% Bard 1454.5% 35.7% Ambessa 1645.5% 12.5% Locke 1848.5% 22.2% Alistar 1546.9% 40.0% Yorick 1153.1% 0.0% Zyra 1343.8% 7.7% Hwei 1446.9% 35.7% Twisted Fate 1245.2% 0.0% Vladimir 1151.6% 18.2% Soraka 951.6% 33.3% Cho'Gath 2138.7% 33.3% Braum 1261.3% 33.3% Gangplank 960.0% 44.4% Blitzcrank 1440.0% 28.6% Samira 755.2% 28.6% Trundle 1253.6% 16.7% Gragas 1250.0% 33.3% Jayce 1353.6% 23.1% Camille 1250.0% 41.7% Rell 1253.6% 41.7% Tahm Kench 1155.6% 18.2% K'Sante 940.7% 0.0% Xin Zhao 1134.6% 9.1% Twitch 1053.8% 20.0% Gnar 1238.5% 25.0% Yuumi 1450.0% 28.6% Vex 765.4% 28.6% Kayle 1648.0% 31.2% Ryze 1044.0% 10.0% Aurelion Sol 1164.0% 45.5% Rakan 1552.0% 33.3% Neeko 1344.0% 15.4% Gwen 1156.0% 63.6% Zoe 841.7% 25.0% Ornn 1041.7% 40.0% Urgot 965.2% 33.3% LeBlanc 956.5% 55.6% Rumble 869.6% 75.0% Poppy 965.2% 44.4% Fiora 643.5% 0.0% Lissandra 1139.1% 36.4% Zac 736.4% 28.6% Lillia 754.5% 14.3% Zilean 961.9% 33.3% Anivia 942.9% 22.2% Maokai 1147.6% 27.3% Shyvana 957.1% 22.2% Tryndamere 855.0% 50.0% Amumu 1035.0% 30.0% Sona 960.0% 44.4% Janna 960.0% 44.4% Akshan 1050.0% 30.0% Bel'Veth 850.0% 37.5% Illaoi 940.0% 22.2% Orianna 942.1% 33.3% Draven 236.8% 0.0% Qiyana 947.4% 22.2% Zaahen 1142.1% 18.2% Nidalee 638.9% 16.7% Kindred 1222.2% 16.7% Sivir 664.7% 33.3% Corki 458.8% 50.0% Heimerdinger 629.4% 16.7% Hecarim 729.4% 14.3% Nunu & Willump 662.5% 50.0% Singed 775.0% 57.1% Rammus 856.2% 12.5% Aurora 862.5% 37.5% Annie 960.0% 44.4% Olaf 766.7% 42.9% Fiddlesticks 573.3% 40.0% Kassadin 553.3% 20.0% Kennen 460.0% 50.0% Evelynn 535.7% 0.0% Sejuani 535.7% 0.0% Taliyah 461.5% 25.0% Zeri 561.5% 60.0% Karthus 550.0% 40.0% Cassiopeia 633.3% 16.7% Quinn 350.0% 33.3% Kled 333.3% 0.0% Azir 545.5% 20.0% Rek'Sai 490.9% 100.0% Elise 160.0% 100.0% Riven 430.0% 0.0% Kog'Maw 650.0% 33.3% Nilah 650.0% 50.0% Udyr 355.6% 33.3% Ivern 555.6% 20.0% Taric 450.0% 25.0% Skarner 240.0% 0.0% Kalista 360.0% 33.3% Renata Glasc 250.0% 0.0%

How this is measured

Falling behind is measured as win probability, not gold. Being 2k down at minute 8 is not the same state as being 2k down at minute 15, and the win probability surface already normalises for the minute. Each team's lowest win probability between minute 3 and minute 15 is taken, and a game counts as behind when that low reaches 30.0% or lower.

The number shown is a difference of differences. A champion's win rate from behind is compared to its own overall win rate, and that gap is compared to the same gap across every champion. Raw rates cannot separate turning a game around from simply being strong: coming back from behind is already 28.1% across the pool, against 50.0% overall.

Rates are shrunk towards the pool in proportion to sample size, so a thin sample cannot reach the top of the list. Games that ended before minute 15 write nothing at all: a remake is not a failed comeback.

0 champions carry a claim that clears three standard errors. Values that do not clear it are printed faded: with this many champions, a two sigma rule would produce false positives by chance alone. Nothing on this page clears the threshold yet, so nothing here should be read as a claim.

The measurement understates carrying, and it does so on purpose. The deficit is computed from the whole team's gold, so a player who is far ahead pulls their own team's number up and makes the deep buckets harder to enter. The error runs in the safe direction: a champion shown as carrying is carrying at least that much.

This page is about games that reached minute 15 in ranked Solo/Duo. It does not measure lane matchups, and it says nothing about why a team fell behind; for lane by lane numbers see the counters page of each champion.