
49.9% Win Rate
6.5% Pick Rate
5.7% Ban Rate
2.03 KDA
7.0 CS/min
417.7 Gold/min
827.6 DMG/min
1092 Games
Rune Page
Heroism
1.8% 52.9%
Absorb Life Heroism Killing a target heals you.
98.2% 49.9%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
27.2% 49.2%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
72.1% 50.4%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.7% 42.9%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
2.1% 35.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
6.3% 50.8%
Cut Down Combat Deal more damage to high health enemy champions.
91.6% 50.3%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.2% 62.5%
Demolish Strength Your third attack against turrets deals bonus damage.
0.3% 50.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.2% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
2.0% 46.2%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
28.4% 52.4%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
68.8% 49.3%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
17.2% 60.7%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
69.3% 48.6%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
12.6% 45.1%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
87.2% 49.8%
Adaptive Force Offense +9 Adaptive Force
11.4% 51.8%
Attack Speed Offense +10% Attack Speed
1.3% 46.2%
Ability Haste Offense +8 Ability Haste
Flex
99.3% 49.9%
Adaptive Force Flex +9 Adaptive Force
0.2% 50.0%
Move Speed Flex +2.5% Move Speed
0.5% 60.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
23.3% 48.4%
Health Defense +65 Health
8.1% 53.8%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
68.6% 50.1%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 41.8% 55 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 34.4% 32 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 32.3% 31 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 37.5% 24 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 41.8% 55 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 42.9% 7 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 32.3% 31 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 37.5% 24 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 41.8% 55 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 34.4% 32 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 44.4% 9 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 37.5% 24 games
Later Items situational, after the core
Best Duos
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