
71.4% Win Rate
0.0% Pick Rate
5.8% Ban Rate
2.02 KDA
1.8 CS/min
358.8 Gold/min
715.4 DMG/min
7 Games
Rune Page
Heroism
1.7% 59.1%
Absorb Life Heroism Killing a target heals you.
98.3% 50.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
26.6% 51.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
72.8% 49.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.6% 37.5%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
2.2% 46.4%
Coup de Grace Combat Deal more damage to low health enemy champions.
5.8% 50.7%
Cut Down Combat Deal more damage to high health enemy champions.
92.0% 50.2%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.2% 72.7%
Demolish Strength Your third attack against turrets deals bonus damage.
0.3% 66.7%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.1% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.9% 41.2%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
27.3% 53.3%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
70.2% 48.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
17.2% 58.8%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
70.6% 48.5%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
11.1% 42.4%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
87.7% 50.0%
Adaptive Force Offense +9 Adaptive Force
11.0% 51.4%
Attack Speed Offense +10% Attack Speed
1.3% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
99.3% 50.2%
Adaptive Force Flex +9 Adaptive Force
0.2% 33.3%
Move Speed Flex +2.5% Move Speed
0.5% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
22.5% 51.0%
Health Defense +65 Health
7.9% 54.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
69.6% 49.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Full Build Win Rate
66.7% with 6 completed items
All champions 57.3%
Difference (pp) +9.4
Games reaching full build 4.3% (63)
Win rate by completed items
127.5% 51
248.1% 183
343.7% 476
455.5% 463
554.3% 197
666.7% 63