Arena Tier List
0 champions
No Arena data yet. The collector is still gathering matches.
No champion matches your search.
Augments
Silver 11
1
GoredrinkGoredrink Gain 15% Omnivamp. 2.69 73.1% 26 1.4%
2
DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 2.74 71.0% 31 1.6%
3
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 2.97 58.8% 34 1.8%
4
TyphoonTyphoon Your Attacks fire a bolt at an additional target dealing reduced damage and applying On-Hit effects. 3.10 57.1% 21 1.1%
5
Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.25 47.2% 36 1.9%
6
Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 3.32 59.5% 37 2.0%
7
DeftDeft Gain 60% Attack Speed. 3.38 46.9% 32 1.7%
8
ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 3.39 56.5% 23 1.2%
9
Augmented Power 3.45 50.0% 20 1.1%
10
Bravest of the BraveBravest of the Brave Increase future augment offerings by 1 tier. If the augments were already Prismatic tier, gain a bonus 750 gold. 3.76 42.4% 33 1.7%
11
Transmute: GoldTransmute: Gold Gain a random Gold Augment. 4.39 30.4% 23 1.2%
Gold 20
1
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 2.77 71.4% 35 1.9%
2
Apex InventorApex Inventor Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. 3.05 65.0% 20 1.1%
3
Thread the NeedleThread the Needle Gain 15% Armor Penetration and Magic Penetration. 3.22 60.9% 23 1.2%
4
Dark BlessingDark Blessing Healing or Shielding an ally grants you permanent Cursed Power. Gain Ability Haste based on your Cursed Power. 3.25 55.0% 20 1.1%
5
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.29 51.0% 49 2.6%
6
Outlaw's GritOutlaw's Grit After using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist. 3.30 60.0% 30 1.6%
7
Twice ThriceTwice Thrice Every 3 attacks, your On-Hit effects trigger a second time. 3.31 57.1% 35 1.9%
8
FirebrandFirebrand Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time. 3.43 51.4% 35 1.9%
9
Lightning StrikesLightning Strikes Gain 20% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage On-Hit. 3.48 52.5% 40 2.1%
10
VulnerabilityVulnerability Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance. 3.48 47.6% 21 1.1%
11
Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.50 50.0% 38 2.0%
12
MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.57 48.6% 37 2.0%
13
Critical Rhythm 3.57 54.3% 35 1.9%
14
Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.59 52.3% 44 2.3%
15
It's Killing TimeIt's Killing Time After casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends. 3.64 44.0% 25 1.3%
16
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.65 41.8% 79 4.2%
17
Stats on Stats!Stats on Stats! Gain 3 Stat Anvils! 3.71 58.3% 24 1.3%
18
Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.74 42.1% 38 2.0%
19
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.88 40.6% 32 1.7%
20
DeathtouchDeathtouch Attacking enemy champions grants permanent Cursed Power and deal additional magic damage based on your Cursed Power. 4.05 33.3% 21 1.1%
Prismatic 20
1
EarthwakeEarthwake Your dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second. 2.31 76.9% 26 1.4%
2
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 2.65 78.9% 57 3.0%
3
Center of the UniverseCenter of the Universe Stars orbit you, dealing magic damage to enemies they pass through. 2.81 71.4% 21 1.1%
4
Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod. Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass. Reward: Gain Wooglet's Witchcap. 2.83 58.6% 29 1.5%
5
DashingDashing Your dash, leap, blink, or teleport Abilities gain 75 Ability Haste. 2.87 71.0% 31 1.6%
6
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 2.91 65.7% 67 3.5%
7
Dual WieldDual Wield When you Attack, fire a bolt that deals 40% damage and applies your On-Hit effects at 40% effectiveness. Gain 15% total Attack Speed. 2.92 65.2% 66 3.5%
8
Stats on Stats on Stats!Stats on Stats on Stats! Gain 4 Stat Anvils! 2.95 65.0% 20 1.1%
9
Jeweled Gauntlet 2.96 65.9% 91 4.8%
10
Clown CollegeClown College Gain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies. 2.96 60.0% 25 1.3%
11
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.00 65.4% 52 2.8%
12
Courage of the Colossus 3.03 66.7% 30 1.6%
13
Tap DancerTap Dancer Your Attacks grant you 6 Move Speed On-Hit. Gain Attack Speed equal to 10% of your Move Speed. 3.10 65.5% 29 1.5%
14
Mystic PunchMystic Punch On-Hit reduce the cooldown of your abilities by 1.25 seconds . 3.18 58.0% 50 2.6%
15
Gamba AnvilGamba Anvil Gain +1000 gold and reduce the price of all anvils. Prismatic Anvils: -1500 gold Legendary Anvils: -750 gold Stat Anvils: -250 gold Items acquired from anvils resell for -500 gold less. 3.18 63.6% 33 1.7%
16
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 3.28 51.1% 47 2.5%
17
Final Form 3.28 56.0% 25 1.3%
18
Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.52 44.4% 27 1.4%
19
Symphony of WarSymphony of War Gain the Lethal Tempo and Conqueror Keystone Runes. 3.56 46.9% 32 1.7%
20
Scopiest Weapons 3.57 52.2% 23 1.2%
Items
Prismatic Items 20
1
Lightning RodLightning Rod 2750 500 Health · 30 Armor · 30 Magic Resist · 20 Ability Haste · Call Lightning · Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. · If you are struck by the lightning, gain a Shield for 2 seconds. · Fully Automated · Your Autocast spells benefit from your Ability Haste. · Call Lighting has a minimum cooldown of 5 seconds. 2.59 75.9% 29 0.9%
2
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 2.79 67.4% 43 1.3%
3
Overlord's BloodmailOverlord's Bloodmail 2500 40 Attack Damage · 400 Health · Tyranny · Gain AD equal to 3% Bonus HP. · Retribution · Gain up to 17.5% increased AD based on your percent missing Health. 2.82 69.2% 65 2.0%
4
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.89 66.0% 53 1.6%
5
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.00 61.5% 52 1.6%
6
ReverberationReverberation 2750 35 Armor · 35 Magic Resist · 40% Attack Speed · Reverberate · At combat start gain 50 max Health per 10% bonus Attack Speed. · Resonate · Attacks deal magic damage On-Hit. · Rumble · Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times. 3.00 63.2% 38 1.1%
7
Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 3.00 70.0% 20 0.6%
8
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.00 55.0% 20 0.6%
9
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.03 61.3% 31 0.9%
10
Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 3.06 65.6% 32 1.0%
11
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.22 65.2% 46 1.4%
12
Reaper's TollReaper's Toll 2750 40 Adaptive Force · 50% Attack Speed · 5% Move Speed · Sow · Increase your Attack Speed from all sources by 15%. · Reap · On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%. 3.23 57.4% 61 1.8%
13
Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 3.23 53.8% 26 0.8%
14
Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 3.24 51.7% 29 0.9%
15
Darksteel TalonsDarksteel Talons 2750 50% Attack Speed · 55 Armor · 5% Move Speed · Gash · Attacks apply true damage on hit. 3.24 56.8% 37 1.1%
16
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.28 53.1% 32 1.0%
17
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.31 52.9% 51 1.5%
18
Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.33 51.0% 51 1.5%
19
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 3.36 52.3% 44 1.3%
20
HamstringerHamstringer 2750 45 Attack Damage · 40% Attack Speed · 25% Critical Strike Chance · Scour · On Critical Strike: · Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. · Apply a 7% Slow for 2 seconds. This effect stacks up to 35%. 3.41 53.1% 64 1.9%
Arena Variants 20
1
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.29 80.0% 35 1.1%
2
Mortal ReminderMortal Reminder 2500 40 Attack Damage · 30% Armor Penetration · 25% Critical Strike Chance · Sepsis · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.37 78.9% 38 1.1%
3
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.54 75.0% 48 1.4%
4
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 2.68 63.2% 38 1.1%
5
Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 2.69 69.0% 29 0.9%
6
Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 2.79 66.7% 24 0.7%
7
Titanic HydraTitanic Hydra 2500 40 Attack Damage · 400 Health · Colossus: Gain bonus Attack Damage based off of bonus Health. · Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target. Titanic Crescent · Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target. 2.90 65.0% 20 0.6%
8
Blade of The Ruined KingBlade of The Ruined King 2500 30 Attack Damage · 20% Attack Speed · 10% Life Steal · Mist's Edge · Attacks apply an additional enemy current Health physical damage On-Hit. · Clawing Shadows (0s) · Attacking a champion 3 times Slows them. 2.91 67.6% 68 2.0%
9
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.94 68.6% 51 1.5%
10
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 3.00 64.5% 31 0.9%
11
TerminusTerminus 2500 30 Attack Damage · 40% Attack Speed · Shadow · Attacks deal bonus magic damage On-Hit. · Juxtaposition · Alternate between Light and Dark Attacks against champions: · Light Attacks grant Armor and Magic Resist for 5s. · Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s. 3.00 65.4% 26 0.8%
12
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.06 66.1% 112 3.4%
13
Guinsoo's RagebladeGuinsoo's Rageblade 2500 20 Attack Damage · 25 Ability Power · 25% Attack Speed · Attacks apply 30 magic damage On-Hit. · Seething Strike · Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. 3.06 63.8% 47 1.4%
14
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.11 61.4% 57 1.7%
15
ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.14 52.8% 36 1.1%
16
BloodthirsterBloodthirster 2500 70 Attack Damage · 18% Life Steal · Ichorshield · Convert excess healing from your Life Steal to a Shield. 3.16 58.1% 31 0.9%
17
Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 3.19 66.7% 21 0.6%
18
Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.20 54.3% 35 1.1%
19
Moonstone RenewerMoonstone Renewer 2500 35 Ability Power · 200 Health · 30 Ability Haste · 125% Base Mana Regen · Starlit Grace · Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount. 3.20 55.0% 20 0.6%
20
Lord Dominik's RegardsLord Dominik's Regards 2500 45 Attack Damage · 40% Armor Penetration · 25% Critical Strike Chance 3.25 63.9% 36 1.1%
Patch 26.17