
Augments taken with Jhin
1
Jeweled Gauntlet 2.36 100.0% 11 3.4%+0.40
2
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 2.59 82.4% 17 5.3%+0.35
3
From Beginning to EndFrom Beginning to End Gain the First Strike and Dark Harvest Keystone Runes. 2.73 72.7% 11 3.4%+0.38
4
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 2.85 70.0% 20 6.2%+0.10
5
Fan the HammerFan the Hammer When you Attack, fire 5 bolts that each deal physical damage and applies your On-Hit. 2.94 65.4% 52 16.2%+0.12
6
Draw Your SwordDraw Your Sword You are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost. 3.00 62.5% 16 5.0%+0.17
7
Thread the NeedleThread the Needle Gain 15% Armor Penetration and Magic Penetration. 3.06 66.7% 18 5.6%+0.24
8
escAPADeescAPADe Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. 3.08 65.4% 26 8.1%+0.15
9
Scopiest Weapons 3.35 50.0% 20 6.2%-0.07
10
Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.35 58.8% 17 5.3%-0.08
11
Tap DancerTap Dancer Your Attacks grant you 6 Move Speed On-Hit. Gain Attack Speed equal to 10% of your Move Speed. 3.58 47.4% 19 5.9%-0.19
12
Blunt ForceBlunt Force Gain 10% Attack Damage. 3.58 58.3% 12 3.8%-0.21
13
Critical Rhythm 3.74 40.5% 42 13.1%-0.27
14
The BrutalizerThe Brutalizer Gain 20 Attack Damage, 10 Ability Haste, and 10 Lethality. 3.82 27.3% 11 3.4%-0.22
15
Upgrade Collector 4.00 41.2% 17 5.3%-0.16
16
Aim for the HeadAim for the Head Your Critical Strike Chance is capped at 50%. Convert 40% of Critical Strike Chance above 50% into Critical Strike Damage. Gain 25% Critical Strike Chance and 25% Critical Strike Damage. 4.00 27.3% 11 3.4%-0.07
Items taken with Jhin
1
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.33 83.3% 6 0.9%+0.25
2
The Golden SpatulaThe Golden Spatula 2500 90 Attack Damage · 125 Ability Power · 60% Attack Speed · 25% Critical Strike Chance · 250 Health · 30 Armor · 30 Magic Resist · 250 Mana · 20 Ability Haste · 10% Move Speed · 10% Omnivamp · 100% Base Health Regen · 100% Base Mana Regen · Doing Something · You are permanently On Fire! · "It must do something... · Declined, it does EVERYTHING" 2.40 80.0% 5 0.7%-0.02
3
BloodthirsterBloodthirster 2500 70 Attack Damage · 18% Life Steal · Ichorshield · Convert excess healing from your Life Steal to a Shield. 2.65 69.2% 26 3.8%+0.23
4
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 2.85 69.2% 13 1.9%+0.18
5
Phantom DancerPhantom Dancer 2500 65% Attack Speed · 10% Move Speed · 25% Critical Strike Chance · Spectral Waltz · Become Ghosted. 2.91 72.7% 11 1.6%+0.16
6
FulminationFulmination 2750 55 Attack Damage · 45% Attack Speed · 15% Move Speed · Polarity · On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. · Dynamo · Energized Attacks deal an additional magic damage based on the Target's Current Health. 2.93 64.3% 14 2.1%+0.32
7
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 3.00 63.6% 33 4.9%+0.13
8
Immortal ShieldbowImmortal Shieldbow 2500 55 Attack Damage · 25% Critical Strike Chance · Lifeline · Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds. 3.00 71.4% 7 1.0%+0.14
9
Lord Dominik's RegardsLord Dominik's Regards 2500 45 Attack Damage · 40% Armor Penetration · 25% Critical Strike Chance 3.02 60.8% 51 7.5%+0.01
10
Mortal ReminderMortal Reminder 2500 40 Attack Damage · 30% Armor Penetration · 25% Critical Strike Chance · Sepsis · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.11 62.2% 37 5.5%-0.16
11
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.13 56.5% 23 3.4%-0.04
12
Hexoptics C44Hexoptics C44 2500 55 Attack Damage · 25% Critical Strike Chance · Magnification · Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). · Arcane Aim · When a champion that you damaged within 3 seconds dies, gain 150 additional attack range for 15 seconds. 3.16 63.2% 19 2.8%+0.02
13
HamstringerHamstringer 2750 45 Attack Damage · 40% Attack Speed · 25% Critical Strike Chance · Scour · On Critical Strike: · Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. · Apply a 7% Slow for 2 seconds. This effect stacks up to 35%. 3.29 52.9% 34 5.0%-0.01
14
Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 3.34 55.2% 29 4.3%-0.01
15
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.35 53.1% 113 16.7%-0.10
16
The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.39 52.1% 71 10.5%+0.01
17
StormrazorStormrazor 2500 50 Attack Damage · 25% Attack Speed · 25% Critical Strike Chance · Energized · Moving and Attacking generates an Energized Attack. · Bolt · Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 2s. · Energized stacks twice as fast in Arena. 3.45 45.5% 11 1.6%-0.07
18
Hexbolt CompanionHexbolt Companion 2750 70 Attack Damage · 50% Attack Speed · 6% Move Speed · Covering Fire · Every 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects. · Energized · Moving and Attacking generates an Energized Attack. · Unload · Your Energized Attacks trigger your Autocast effects. 3.50 50.0% 12 1.8%-0.04
19
Rapid FirecannonRapid Firecannon 2500 35% Attack Speed · 25% Critical Strike Chance · 4% Move Speed · Energized · Moving and Attacking generates an Energized Attack. · Sharpshooter · Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. 3.54 50.0% 28 4.1%-0.14
20
GaleforceGaleforce 2750 65 Attack Damage · 30% Attack Speed · 25% Critical Strike Chance · 6% Move Speed · Cloudburst II · Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. 3.61 44.4% 36 5.3%-0.20
21
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 3.68 36.8% 19 2.8%-0.26
22
Boots of SwiftnessBoots of Swiftness 500 70 Move Speed · The strength of movement slowing effects is reduced by 40%. 3.79 41.7% 48 7.1%+0.01
23
Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 3.96 29.2% 24 3.5%+0.03
24
Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 4.43 28.6% 7 1.0%-0.20
Best teammates for Jhin
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20