Objective win rates

Patch 26.20

How often does the team that takes an objective go on to win the game? Every bar is centred on 50% - what matters is the distance from a coin flip, not the raw number.

First to take it

The team that claimed the objective before the enemy did.

First inhibitor 90.1% 45202 teams
First baron 80.5% 39526 teams
First tower 69.4% 53454 teams
First herald 66.5% 44964 teams
First dragon 62.4% 53735 teams
First blood 57.1% 54020 teams
First grubs 55.2% 53515 teams

Took it at all

The team took at least one, no matter who was first.

Took baron 79.1% 44890 teams
Took herald 66.5% 44964 teams
Took a dragon 59.8% 88099 teams
All 3 grubs 57.6% 42745 teams
Took grubs 55.1% 64112 teams

First epic monster of the game

Which epic monster fell first, and did the team that killed it win?

Dragon 62.7% 3305 teams
Voidgrubs 57.2% 1473 teams

Dragon soul

Souls are the strongest single objective in the game. The soul TYPE only exists in the timeline, so those rows use a smaller sample.

Soul types are pooled across every patch: the type only appears in the match timeline and lands so rarely that a single patch holds a couple of dozen games. Which soul is strongest is a game mechanic, not a balance number.

Cloud 90.1% 2445 teams
Mountain 87.6% 2545 teams
Ocean 86.7% 2485 teams
Infernal 86.7% 2533 teams
Chemtech 86.6% 2565 teams
Hextech 86.6% 2612 teams

Objective bounty

Bounties open up for the team that is behind - a value under 50% is expected. The question is how often they come back.

Bounty opened on the team 7.5% 3700 teams

Patch 26.20