
Augments taken with Ryze
1
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 2.18 82.4% 17 7.1%+0.67
2
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 2.54 78.6% 28 11.7%+0.45
3
OverflowOverflow Your Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. 2.87 65.8% 38 15.9%+0.23
4
SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 2.88 64.7% 17 7.1%+0.13
5
Mind to MatterMind to Matter Increase max Health by half of your Mana. 2.91 62.9% 35 14.6%+0.29
6
Jeweled Gauntlet 3.19 64.5% 31 13.0%-0.05
7
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.36 59.1% 22 9.2%-0.05
8
Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod. Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass. Reward: Gain Wooglet's Witchcap. 3.50 50.0% 14 5.9%+0.12
9
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 4.08 38.5% 13 5.4%-0.57
10
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 4.25 29.2% 24 10.0%-0.49
Items taken with Ryze
1
RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 1.82 90.9% 11 2.1%+0.65
2
FimbulwinterFimbulwinter 2500 400 Health · 1000 Mana · 15 Ability Haste · Awe: Gain bonus Health based on Mana. · Everlasting: Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby. 2.13 86.7% 15 2.9%+0.21
3
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 2.33 77.8% 18 3.5%+0.54
4
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.58 75.0% 12 2.3%+0.13
5
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.60 70.0% 10 1.9%+0.20
6
#3430 2.71 71.4% 7 1.4%+0.16
7
ActualizerActualizer 2500 90 Ability Power · 300 Mana · 10 Ability Haste · Mana Made Real (0s) · For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster. 2.79 75.0% 24 4.6%+0.38
8
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 2.92 64.7% 51 9.9%+0.20
9
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.00 66.7% 12 2.3%+0.09
10
Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 3.02 63.5% 85 16.4%-0.04
11
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.08 61.5% 26 5.0%+0.14
12
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.09 65.2% 23 4.4%+0.17
13
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.12 56.2% 16 3.1%+0.05
14
Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.18 57.9% 76 14.7%-0.01
15
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.31 53.8% 13 2.5%-0.04
16
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.38 62.5% 8 1.5%-0.14
17
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.57 42.9% 14 2.7%-0.11
18
Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 3.60 45.0% 20 3.9%-0.09
19
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.67 50.0% 6 1.2%-0.19
20
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 3.80 20.0% 5 1.0%-0.20
21
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 3.92 40.0% 40 7.7%+0.01
22
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 4.17 33.3% 6 1.2%-0.32
23
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.40 10.0% 10 1.9%-0.22
24
Archangel's StaffArchangel's Staff 2500 55 Ability Power · 600 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 2% bonus Mana. · Mana Charge · After 2 combat rounds, this item transforms into Seraph's Embrace. 5.67 0.0% 9 1.7%-0.42
Best teammates for Ryze
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20