
Augments taken with Graves
1
Clown CollegeClown College Gain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies. 2.43 78.6% 14 9.3%+0.37
2
escAPADeescAPADe Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. 2.55 72.7% 11 7.3%+0.39
3
Fan the HammerFan the Hammer When you Attack, fire 5 bolts that each deal physical damage and applies your On-Hit. 2.57 71.4% 14 9.3%+0.30
4
Draw Your SwordDraw Your Sword You are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost. 2.69 72.2% 36 23.8%+0.46
5
Thread the NeedleThread the Needle Gain 15% Armor Penetration and Magic Penetration. 3.10 71.4% 21 13.9%+0.23
6
Critical Rhythm 3.29 52.9% 17 11.3%+0.08
7
Upgrade Collector 3.50 50.0% 20 13.2%+0.16
8
Outlaw's GritOutlaw's Grit After using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist. 3.56 44.4% 18 11.9%-0.13
Items taken with Graves
1
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 2.12 87.5% 16 3.5%+0.65
2
RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 2.40 80.0% 10 2.2%+0.49
3
The Golden SpatulaThe Golden Spatula 2500 90 Attack Damage · 125 Ability Power · 60% Attack Speed · 25% Critical Strike Chance · 250 Health · 30 Armor · 30 Magic Resist · 250 Mana · 20 Ability Haste · 10% Move Speed · 10% Omnivamp · 100% Base Health Regen · 100% Base Mana Regen · Doing Something · You are permanently On Fire! · "It must do something... · Declined, it does EVERYTHING" 2.40 80.0% 5 1.1%-0.02
4
Mortal ReminderMortal Reminder 2500 40 Attack Damage · 30% Armor Penetration · 25% Critical Strike Chance · Sepsis · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.67 71.4% 21 4.6%+0.17
5
Immortal ShieldbowImmortal Shieldbow 2500 55 Attack Damage · 25% Critical Strike Chance · Lifeline · Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds. 2.69 69.2% 13 2.8%+0.38
6
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.75 62.5% 8 1.7%+0.11
7
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.78 77.8% 9 2.0%+0.14
8
#4017 2.83 66.7% 6 1.3%+0.13
9
Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 2.92 61.5% 13 2.8%+0.20
10
BloodthirsterBloodthirster 2500 70 Attack Damage · 18% Life Steal · Ichorshield · Convert excess healing from your Life Steal to a Shield. 3.00 61.3% 31 6.7%-0.02
11
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 3.00 66.7% 21 4.6%+0.20
12
GaleforceGaleforce 2750 65 Attack Damage · 30% Attack Speed · 25% Critical Strike Chance · 6% Move Speed · Cloudburst II · Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. 3.04 60.0% 25 5.4%+0.23
13
Lord Dominik's RegardsLord Dominik's Regards 2500 45 Attack Damage · 40% Armor Penetration · 25% Critical Strike Chance 3.15 58.8% 34 7.4%-0.09
14
FlesheaterFlesheater 2750 70 Adaptive Force · 500 Health · 20 Ability Haste · Hack the Meat · Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. · Cannibalize · On Champion Takedown, steal 10% of their stats and size for the rest of the round. 3.17 66.7% 6 1.3%+0.04
15
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.19 57.7% 78 17.0%+0.04
16
HamstringerHamstringer 2750 45 Attack Damage · 40% Attack Speed · 25% Critical Strike Chance · Scour · On Critical Strike: · Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. · Apply a 7% Slow for 2 seconds. This effect stacks up to 35%. 3.20 60.0% 30 6.5%+0.07
17
Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 3.33 50.0% 6 1.3%-0.07
18
The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.40 54.4% 57 12.4%0.00
19
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 3.70 50.0% 10 2.2%-0.27
20
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.90 40.0% 10 2.2%+0.04
21
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.14 42.9% 7 1.5%-0.08
22
Gluttonous GreavesGluttonous Greaves 500 45 Move Speed · 4% Omnivamp · Slay · Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 4.29 25.8% 31 6.7%-0.39
23
Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 4.50 16.7% 6 1.3%-0.19
24
Prowler's ClawProwler's Claw 2750 55 Attack Damage · 22 Lethality · 15 Ability Haste · Sandswipe · Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. 4.71 14.3% 7 1.5%-0.47
Best teammates for Graves
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20