Jayce

Jayce

Arena Tier List Patch 26.20
Build & Stats

Augments taken with Jayce

1 Skilled Sniper Skilled SniperSkilled Sniper Hitting an enemy with a non-Ultimate Ability at far range drastically reduces its Cooldown. 3.53 47.4% 19 19.8%+0.07
2 Goliath GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.58 50.0% 12 12.5%-0.23
3 The Brutalizer The BrutalizerThe Brutalizer Gain 20 Attack Damage, 10 Ability Haste, and 10 Lethality. 3.60 53.3% 15 15.6%-0.12
4 Trueshot Prodigy Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.68 45.5% 22 22.9%-0.31
5 Jeweled Gauntlet Jeweled Gauntlet 3.81 37.5% 16 16.7%-0.42
6 Thread the Needle Thread the NeedleThread the Needle Gain 15% Armor Penetration and Magic Penetration. 4.33 25.0% 12 12.5%-0.49

Items taken with Jayce

1 Muramana MuramanaMuramana 2500 40 Attack Damage · 1000 Mana · 15 Ability Haste · Awe · Gain bonus Attack Damage based on Mana. · Shock · Attacks against champions deal additional physical damage. 2.11 88.9% 9 3.0%+0.41
2 Youmuu's Ghostblade Youmuu's GhostbladeYoumuu's Ghostblade 2500 55 Attack Damage · 22 Lethality · 4% Move Speed · Haunt · Gain Move Speed while out of combat. · ACTIVE (0s) · Wraith Step · Gain Move Speed and Ghosting. 2.67 66.7% 6 2.0%+0.14
3 Divine Sunderer Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 2.71 71.4% 7 2.4%+0.18
4 Diamond-Tipped Spear Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 2.75 75.0% 8 2.7%+0.27
5 Edge of Night Edge of NightEdge of Night 2500 45 Attack Damage · 14 Lethality · 375 Health · Annul (0s) · Gain a Spell Shield that blocks the next enemy Ability. · Item's cooldown is restarted if you take damage before it is completed. 2.89 77.8% 9 3.0%-0.04
6 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.17 50.0% 12 4.0%-0.09
7 Goredrinker GoredrinkerGoredrinker 2750 55 Attack Damage · 400 Health · 20 Ability Haste · 10% Omnivamp · Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit. 3.20 60.0% 5 1.7%+0.06
8 Serylda's Grudge Serylda's GrudgeSerylda's Grudge 2500 50 Attack Damage · 45% Armor Penetration · 15 Ability Haste · Bitter Cold · Damaging Abilities Slow enemies below 60% Health by 50% for 1 second. 3.50 50.0% 16 5.4%-0.40
9 Hemomancer's Helm Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 3.60 40.0% 5 1.7%-0.11
10 Regicide RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 3.61 50.0% 18 6.1%-0.16
11 Infinity Edge Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.62 37.5% 8 2.7%-0.17
12 Serpent's Fang Serpent's FangSerpent's Fang 2500 55 Attack Damage · 19 Lethality · Shield Reaver · Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. · Item performance differs for melee and ranged users. 3.64 57.1% 14 4.7%-0.51
13 The Collector The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.67 33.3% 12 4.0%-0.14
14 Duskblade of Draktharr Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 3.69 46.2% 26 8.8%-0.29
15 Eclipse EclipseEclipse 2500 60 Attack Damage · 15 Ability Haste · Ever Rising Moon · Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. 3.70 40.0% 10 3.4%-0.11
16 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.73 27.3% 11 3.7%-0.34
17 #4017 #4017 3.75 40.0% 20 6.7%-0.38
18 Hubris HubrisHubris 2500 50 Attack Damage · 18 Lethality · 10 Ability Haste · Eminence · When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers. 3.75 41.7% 12 4.0%-0.26
19 Opportunity OpportunityOpportunity 2500 50 Attack Damage · 15 Lethality · Preparation · After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions. · Extraction · When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds. 3.75 50.0% 4 1.3%-0.17
20 Voltaic Cyclosword Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 3.90 41.4% 29 9.8%-0.56
21 Prowler's Claw Prowler's ClawProwler's Claw 2750 55 Attack Damage · 22 Lethality · 15 Ability Haste · Sandswipe · Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. 4.00 28.6% 14 4.7%-0.24
22 Sword of the Divine Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 4.17 33.3% 6 2.0%-0.37
23 Ionian Boots of Lucidity Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.22 31.2% 32 10.8%-0.21
24 Chempunk Chainsword Chempunk ChainswordChempunk Chainsword 2500 45 Attack Damage · 450 Health · 15 Ability Haste · Hackshorn · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 4.25 25.0% 4 1.3%-0.36

Patch 26.20