
Augments taken with Sona
1
Critical Healing 2.45 81.8% 11 5.6%+0.47
2
Sonic BoomSonic Boom Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. 2.65 76.5% 17 8.6%+0.53
3
Protein Shake 2.94 64.7% 17 8.6%+0.19
4
Righteous FuryRighteous Fury Healing or Shielding increases your Ability damage by 2%, stacking infinitely for the round. 3.00 61.1% 18 9.1%+0.16
5
Sonata 3.00 62.5% 16 8.1%+0.19
6
Dark BlessingDark Blessing Healing or Shielding an ally grants you permanent Cursed Power. Gain Ability Haste based on your Cursed Power. 3.10 65.0% 20 10.2%+0.05
7
Crack Open That Egg 3.30 50.0% 10 5.1%-0.04
8
All For YouAll For You Your Heals and Shields are stronger when used on an ally. 3.39 47.8% 23 11.7%+0.05
9
First-Aid KitFirst-Aid Kit Gain 20% Heal and Shield Power. 3.41 54.5% 22 11.2%-0.02
10
Circle of DeathCircle of Death Healing and Health Regen you do deals a portion of the value as magic damage to the nearest enemy champion. 3.53 46.7% 15 7.6%-0.17
11
Quest: Angel of RetributionQuest: Angel of Retribution Requirement: Heal or prevent 2500 damage to allies. Reward: Gain 100% Attack Speed, and your Attacks deal additional magic damage equal to 450% Heal/Shield Power. 3.61 44.4% 18 9.1%-0.09
12
Holy FireHoly Fire Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds. 3.70 30.0% 10 5.1%-0.08
Items taken with Sona
1
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 1.83 83.3% 6 1.5%+0.54
2
Locket of the Iron SolariLocket of the Iron Solari 2500 400 Health · 25 Armor · 35 Magic Resist · 25 Ability Haste · Devotion · Grant nearby allies a Shield, decaying over time. 1.91 100.0% 11 2.7%+0.51
3
Mikael's BlessingMikael's Blessing 2500 400 Health · 100% Base Mana Regen · 12% Heal and Shield Power · ACTIVE (0s) · Purify · Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion. 2.29 85.7% 7 1.7%+0.20
4
Echoes of HeliaEchoes of Helia 2500 40 Ability Power · 300 Health · 30 Ability Haste · 150% Base Mana Regen · Soul Siphon: Damaging a champion grants a Soul Shard. Healing or Shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion. 2.33 77.8% 9 2.2%+0.26
5
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 2.43 57.1% 7 1.7%+0.29
6
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.45 72.7% 11 2.7%+0.20
7
Radiant VirtueRadiant Virtue 2750 400 Health · 35 Armor · 35 Magic Resist · 12% Heal and Shield Power · Judgement · Gain 30 Ultimate Haste. · Guiding Light · Upon casting your Ultimate you Transcend, increasing your Max Health by for 9 seconds. While Transcended, you and allies within 5000 range of you heal for () over the duration (0s). 2.56 77.8% 9 2.2%+0.25
8
RedemptionRedemption 2500 30 Ability Power · 15 Ability Haste · 100% Base Mana Regen · 10% Heal and Shield Power · ACTIVE (0s) · Intervention · Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions. 2.80 70.0% 20 4.9%+0.17
9
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 2.80 66.7% 15 3.7%+0.22
10
Ardent CenserArdent Censer 2500 40 Ability Power · 10% Heal and Shield Power · 150% Base Mana Regen · 6% Move Speed · Sanctify · Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit. 2.83 66.7% 12 3.0%+0.05
11
Staff of Flowing WaterStaff of Flowing Water 2500 65 Ability Power · 10% Heal and Shield Power · 150% Base Mana Regen · 15 Ability Haste · Rapids · Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds. 2.90 60.0% 10 2.5%+0.11
12
Eleisa's MiracleEleisa's Miracle 2750 50 Armor · 50 Magic Resist · 25 Ability Haste · Enduring Vitality · Gain + 2.5% Heal and Shield Power per 100 Missing Health, up to 60%. 2.90 66.7% 21 5.2%+0.30
13
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 2.93 66.7% 15 3.7%+0.14
14
Diadem of SongsDiadem of Songs 2500 200 Health · 8% Heal and Shield Power · 1000 Mana · 100% Base Mana Regen · Harmony · Gain % Heal and Shield Power. · Consonance · While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for . 2.93 60.0% 15 3.7%-0.02
15
#4011 3.00 64.0% 25 6.2%+0.19
16
Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 3.00 66.7% 6 1.5%+0.18
17
Sanguine GiftSanguine Gift 2750 80 Ability Power · 20 Ability Haste · 15% Heal and Shield Power · Patronage · Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount. 3.08 66.7% 12 3.0%+0.17
18
DawncoreDawncore 2500 45 Ability Power · 12% Heal and Shield Power · 200% Base Mana Regen · First Light · Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen. 3.22 59.3% 27 6.7%-0.23
19
Empyrean PromiseEmpyrean Promise 2750 70 Ability Power · 18% Heal and Shield Power · 30 Ability Haste · 125% Base Mana Regen · ACTIVE (0s) · Vigilance · Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed. 3.35 54.8% 31 7.6%-0.12
20
Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 3.46 50.0% 26 6.4%-0.33
21
PuppeteerPuppeteer 2750 30% Attack Speed · 15% Heal and Shield Power · 40 Ability Haste · 150% Base Mana Regen · Pull Their Strings (0s) · Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. · Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds. · If only one enemy is alive, instead Fear them for the same duration. 3.62 50.0% 16 3.9%-0.26
22
Moonstone RenewerMoonstone Renewer 2500 35 Ability Power · 200 Health · 30 Ability Haste · 125% Base Mana Regen · Starlit Grace · Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount. 3.70 44.7% 47 11.6%-0.41
23
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.76 42.9% 42 10.3%+0.16
24
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 4.00 33.3% 6 1.5%-0.23
Best teammates for Sona
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20