
Augments taken with Pantheon
1
Clown CollegeClown College Gain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies. 2.85 55.0% 20 14.6%+0.15
2
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 2.93 46.7% 15 10.9%+0.22
3
escAPADeescAPADe Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. 3.08 53.8% 13 9.5%+0.12
4
DashingDashing Your dash, leap, blink, or teleport Abilities gain 75 Ability Haste. 3.15 69.2% 13 9.5%+0.12
5
Transmute: GoldTransmute: Gold Gain a random Gold Augment. 3.18 72.7% 11 8.0%+0.11
6
Mystic PunchMystic Punch On-Hit reduce the cooldown of your abilities by 1.25 seconds . 3.38 50.0% 16 11.7%-0.17
7
GoredrinkGoredrink Gain 15% Omnivamp. 3.55 54.5% 11 8.0%-0.19
8
Jeweled Gauntlet 3.67 41.7% 12 8.8%-0.30
9
Thread the NeedleThread the Needle Gain 15% Armor Penetration and Magic Penetration. 3.81 42.3% 26 19.0%-0.28
Items taken with Pantheon
1
Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 2.57 71.4% 14 4.4%+0.33
2
Chempunk ChainswordChempunk Chainsword 2500 45 Attack Damage · 450 Health · 15 Ability Haste · Hackshorn · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.57 85.7% 7 2.2%+0.17
3
RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 2.59 64.7% 17 5.3%+0.49
4
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.62 75.0% 8 2.5%+0.17
5
#4017 2.78 66.7% 9 2.8%+0.19
6
Gluttonous GreavesGluttonous Greaves 500 45 Move Speed · 4% Omnivamp · Slay · Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 2.90 50.0% 10 3.1%+0.44
7
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.93 50.0% 14 4.4%+0.08
8
Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 3.14 57.1% 14 4.4%+0.08
9
FlesheaterFlesheater 2750 70 Adaptive Force · 500 Health · 20 Ability Haste · Hack the Meat · Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. · Cannibalize · On Champion Takedown, steal 10% of their stats and size for the rest of the round. 3.22 66.7% 9 2.8%+0.02
10
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 3.25 60.0% 20 6.2%-0.06
11
Black CleaverBlack Cleaver 2500 45 Attack Damage · 350 Health · 20 Ability Haste · Carve · Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). · Fervor · Dealing physical damage grants Move Speed for 2 seconds. 3.25 62.5% 16 5.0%+0.13
12
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.33 46.7% 15 4.7%-0.06
13
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 3.34 55.2% 29 9.1%-0.04
14
Sterak's GageSterak's Gage 2500 300 Health · 20% Tenacity · The Claws that Catch · Gain bonus Attack Damage. · Lifeline (0s) · Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds. 3.43 57.1% 7 2.2%-0.14
15
The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.50 43.8% 16 5.0%-0.06
16
Blade of The Ruined KingBlade of The Ruined King 2500 30 Attack Damage · 20% Attack Speed · 10% Life Steal · Mist's Edge · Attacks apply an additional enemy current Health physical damage On-Hit. · Clawing Shadows (0s) · Attacking a champion 3 times Slows them. 3.60 30.0% 10 3.1%-0.19
17
EclipseEclipse 2500 60 Attack Damage · 15 Ability Haste · Ever Rising Moon · Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. 3.67 52.4% 21 6.6%-0.12
18
Death's DanceDeath's Dance 2500 60 Attack Damage · 10 Ability Haste · 45 Armor · Ignore Pain · Damage taken is dealt to you over time instead. · Defy · Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time. 3.70 50.0% 10 3.1%-0.31
19
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.86 42.9% 7 2.2%+0.04
20
Prowler's ClawProwler's Claw 2750 55 Attack Damage · 22 Lethality · 15 Ability Haste · Sandswipe · Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. 3.94 33.3% 18 5.6%-0.23
21
Trinity ForceTrinity Force 2500 40 Attack Damage · 25% Attack Speed · 375 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional physical damage. · Quicken · Basic attacks grant Move Speed. 4.30 30.0% 10 3.1%-0.34
22
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.50 22.2% 18 5.6%-0.35
23
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 4.54 30.8% 13 4.1%-0.31
24
Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 4.75 12.5% 8 2.5%-0.36
Best teammates for Pantheon
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20