Malphite

Malphite

Arena Tier List Patch 26.20
Build & Stats

Augments taken with Malphite

1 Center of the Universe Center of the UniverseCenter of the Universe Stars orbit you, dealing magic damage to enemies they pass through. 2.60 70.0% 10 5.3%+0.13
2 Clothesline ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 2.64 72.7% 11 5.8%+0.17
3 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 2.76 64.7% 17 9.0%+0.34
4 Jeweled Gauntlet Jeweled Gauntlet 2.85 61.5% 13 6.9%+0.16
5 Celestial Body Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.06 58.8% 17 9.0%+0.14
6 Heavy Hitter Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 3.07 64.3% 14 7.4%+0.13
7 Mountain Soul Mountain SoulMountain Soul You gain the Mountain Soul, gaining a Shield after being out of combat for a short time. 3.09 54.5% 11 5.8%+0.16
8 It's Killing Time It's Killing TimeIt's Killing Time After casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends. 3.36 42.9% 14 7.4%-0.14
9 Tank Engine Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.55 55.0% 20 10.6%-0.17
10 Quest: Steel Your Heart Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.60 46.7% 15 7.9%-0.02
11 Goliath GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.68 48.0% 25 13.2%-0.38
12 Dreadbringer DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 4.08 41.7% 12 6.3%-0.38
13 Marksmage MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 4.20 30.0% 10 5.3%-0.40

Items taken with Malphite

1 Gargoyle Stoneplate Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 2.36 72.7% 11 2.6%+0.53
2 Jak'Sho, The Protean Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.54 75.0% 28 6.7%+0.38
3 Black Hole Gauntlet Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 2.81 61.9% 21 5.0%+0.26
4 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.00 61.5% 13 3.1%0.00
5 Thornmail ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.06 56.2% 32 7.6%-0.13
6 Void Staff Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 3.08 58.3% 12 2.9%-0.14
7 Sunfire Aegis Sunfire AegisSunfire Aegis 2500 350 Health · 40 Armor · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. 3.14 58.6% 29 6.9%-0.08
8 Cloak of Starry Night Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.19 62.5% 16 3.8%-0.05
9 Shield of Molten Stone Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 3.29 57.1% 14 3.3%-0.02
10 Warmog's Armor Warmog's ArmorWarmog's Armor 2750 1100 Health · 4% Move Speed · Warmog's Heart · Requires 1350 bonus Health. · Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second. 3.33 60.0% 15 3.6%-0.04
11 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.33 53.3% 15 3.6%-0.15
12 Heartsteel HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.43 50.0% 56 13.3%+0.01
13 Demonic Embrace Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.44 55.6% 9 2.1%-0.11
14 Malignance MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.54 46.2% 13 3.1%-0.26
15 Rabadon's Deathcap Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.64 40.9% 22 5.2%-0.33
16 Shadowflame ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.75 41.7% 12 2.9%-0.28
17 Plated Steelcaps Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.84 36.0% 25 6.0%+0.10
18 Wooglet's Witchcap Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.90 40.0% 10 2.4%-0.36
19 Pyromancer's Cloak Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.91 27.3% 11 2.6%-0.39
20 Riftmaker RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 3.92 41.7% 12 2.9%-0.47
21 Mercury's Treads Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.00 35.7% 14 3.3%-0.03
22 Ionian Boots of Lucidity Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.45 18.2% 11 2.6%-0.26
23 Detonation Orb Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 4.56 22.2% 9 2.1%-0.61
24 Sorcerer's Shoes Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.70 10.0% 10 2.4%-0.38

Patch 26.20