
53.8% Win Rate
0.2% Pick Rate
5.7% Ban Rate
2.24 KDA
6.7 CS/min
419.9 Gold/min
881.6 DMG/min
52 Games
Rune Page
Heroism
1.6% 57.1%
Absorb Life Heroism Killing a target heals you.
98.4% 49.6%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
24.7% 50.7%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
74.8% 49.4%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.6% 40.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
2.2% 42.1%
Coup de Grace Combat Deal more damage to low health enemy champions.
5.5% 51.0%
Cut Down Combat Deal more damage to high health enemy champions.
92.3% 49.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.0% 69.2%
Demolish Strength Your third attack against turrets deals bonus damage.
0.2% 66.7%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.2% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.6% 45.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
27.5% 51.6%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
70.1% 47.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
17.4% 52.3%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
70.7% 48.7%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
11.1% 40.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
87.2% 49.1%
Adaptive Force Offense +9 Adaptive Force
11.7% 53.2%
Attack Speed Offense +10% Attack Speed
1.1% 55.0%
Ability Haste Offense +8 Ability Haste
Flex
99.4% 49.7%
Adaptive Force Flex +9 Adaptive Force
0.2% 50.0%
Move Speed Flex +2.5% Move Speed
0.4% 57.1%
Health Scaling Flex +10-180 Health (based on level)
Defense
22.7% 49.9%
Health Defense +65 Health
7.0% 55.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
70.3% 49.1%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 1 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 1 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 1 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 100.0% 1 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
Full Build Win Rate
64.8% with 6 completed items
All champions 57.7%
Difference (pp) +7.1
Games reaching full build 4.4% (88)
Win rate by completed items
128.4% 74
242.6% 263
344.1% 649
455.7% 654
556.0% 259
664.8% 88