
50.2% Win Rate
5.9% Pick Rate
6.2% Ban Rate
1.86 KDA
6.9 CS/min
407.3 Gold/min
843.7 DMG/min
2444 Games
Rune Page
Heroism
1.1% 41.4%
Absorb Life Heroism Killing a target heals you.
98.9% 49.3%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
27.3% 48.8%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
72.2% 49.4%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.6% 46.7%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.3% 50.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
3.8% 47.6%
Cut Down Combat Deal more damage to high health enemy champions.
94.8% 49.3%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.9% 50.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.2% 50.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.1% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.3% 51.9%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
31.1% 49.2%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
66.9% 48.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
20.9% 51.3%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
68.0% 47.1%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
9.5% 52.1%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
86.4% 48.9%
Adaptive Force Offense +9 Adaptive Force
12.4% 52.7%
Attack Speed Offense +10% Attack Speed
1.3% 38.2%
Ability Haste Offense +8 Ability Haste
Flex
98.5% 49.1%
Adaptive Force Flex +9 Adaptive Force
0.4% 50.0%
Move Speed Flex +2.5% Move Speed
1.1% 56.7%
Health Scaling Flex +10-180 Health (based on level)
Defense
24.2% 49.5%
Health Defense +65 Health
4.4% 44.9%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
71.4% 49.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 56.8% 132 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 55.4% 74 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 59.6% 52 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 71.7% 46 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 56.8% 132 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 62.5% 8 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 59.6% 52 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 71.7% 46 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 56.8% 132 games order not measured
1st Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 59.6% 52 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 59.6% 52 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 71.4% 14 games
Later Items situational, after the core
Full Build Win Rate
63.1% with 6 completed items
All champions 57.7%
Difference (pp) +5.4
Games reaching full build 4.0% (122)
Win rate by completed items
133.3% 123
241.0% 405
342.9% 976
458.6% 976
559.2% 441
663.1% 122
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