
45.8% Win Rate
3.9% Pick Rate
5.4% Ban Rate
1.33 KDA
7.8 CS/min
439.5 Gold/min
808.9 DMG/min
48 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
95.7% 45.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
4.3% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
100.0% 43.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
4.3% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
95.7% 45.5%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
62.5% 40.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0.0% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
87.5% 14.3%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
12.5% 100.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
37.5% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
87.0% 40.0%
Adaptive Force Offense +9 Adaptive Force
13.0% 66.7%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
100.0% 43.5%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
95.7% 40.9%
Health Defense +65 Health
0.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
4.3% 100.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st Item
Ravenous Hydra 3300 +65 Attack Damage+15 Ability Haste+12% Life Steal CleaveAttacks deal physical damage to nearby enemies.Ravenous CrescentDeal physical damage to enemies around you.Your Life Steal applies to this damage.Ravenous Hydra 0.0% 3 games
› 2nd Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 0.0% 3 games
Each step is measured on its own: this exact order was not measured together.