
100.0% Win Rate
0.1% Pick Rate
6.2% Ban Rate
1.54 KDA
6.6 CS/min
478.9 Gold/min
1012.6 DMG/min
1 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
96.4% 44.4%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
3.6% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
96.4% 40.7%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
3.6% 100.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
3.6% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
96.4% 44.4%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
50.0% 40.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
10.0% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
80.0% 25.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
10.0% 100.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
20.0% 50.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
30.0% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
82.1% 39.1%
Adaptive Force Offense +9 Adaptive Force
17.9% 60.0%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
100.0% 42.9%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
96.4% 40.7%
Health Defense +65 Health
0.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
3.6% 100.0%
Health Scaling Defense +10-180 Health (based on level)