
50.0% Win Rate
4.6% Pick Rate
4.5% Ban Rate
1.73 KDA
7.0 CS/min
414.3 Gold/min
963.1 DMG/min
1482 Games
Rune Page
Heroism
31.2% 51.5%
Absorb Life Heroism Killing a target heals you.
64.5% 53.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
4.3% 59.5%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
99.9% 53.4%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.1% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
23.4% 53.7%
Coup de Grace Combat Deal more damage to low health enemy champions.
31.5% 51.3%
Cut Down Combat Deal more damage to high health enemy champions.
45.0% 54.5%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.0% 60.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.0% 60.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
4.7% 58.3%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
94.3% 52.8%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
90.0% 53.4%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.6% 66.7%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
8.5% 48.8%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
1.2% 41.7%
Adaptive Force Offense +9 Adaptive Force
98.7% 53.5%
Attack Speed Offense +10% Attack Speed
0.1% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
92.7% 54.2%
Adaptive Force Flex +9 Adaptive Force
4.7% 39.1%
Move Speed Flex +2.5% Move Speed
2.6% 48.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
19.8% 52.3%
Health Defense +65 Health
2.9% 42.9%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
77.4% 54.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 56.9% 58 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 57.5% 87 games
› 2nd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 56.2% 73 games
› 3rd Item
Malignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 71.9% 32 games
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 56.9% 58 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 57.5% 87 games
› 2nd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 56.2% 73 games
› 3rd Item
Shadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 42.9% 14 games
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 56.9% 58 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 57.5% 87 games
› 2nd Item
Malignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 27.8% 18 games
› 3rd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 54.5% 11 games
Later Items situational, after the core
Full Build Win Rate
55.1% with 6 completed items
All champions 58.1%
Difference (pp) -3.0
Games reaching full build 7.2% (107)
Win rate by completed items
138.5% 39
233.3% 138
344.3% 343
453.4% 532
559.4% 308
655.1% 107
Best Duos
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