
49.8% Win Rate
3.2% Pick Rate
4.2% Ban Rate
1.64 KDA
7.5 CS/min
416.2 Gold/min
965.6 DMG/min
980 Games
Rune Page
Heroism
28.3% 49.4%
Absorb Life Heroism Killing a target heals you.
63.9% 54.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
7.8% 39.1%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
99.9% 52.1%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.1% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
23.6% 54.6%
Coup de Grace Combat Deal more damage to low health enemy champions.
27.8% 49.3%
Cut Down Combat Deal more damage to high health enemy champions.
48.6% 52.2%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
2.9% 53.8%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.2% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
2.7% 66.7%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
96.6% 52.3%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
89.1% 53.4%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
8.4% 48.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
0.9% 71.4%
Adaptive Force Offense +9 Adaptive Force
99.0% 51.9%
Attack Speed Offense +10% Attack Speed
0.1% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
91.3% 50.7%
Adaptive Force Flex +9 Adaptive Force
4.6% 65.8%
Move Speed Flex +2.5% Move Speed
4.1% 64.7%
Health Scaling Flex +10-180 Health (based on level)
Defense
24.1% 50.0%
Health Defense +65 Health
3.2% 38.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
72.8% 53.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.4% 33 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 56.4% 55 games
› 2nd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 55.3% 38 games
› 3rd Item
Malignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 60.9% 23 games
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.4% 33 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 56.4% 55 games
› 2nd Item
Malignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 54.5% 11 games
› 3rd Item
Nashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 75.0% 4 games
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.4% 33 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 56.4% 55 games
› 2nd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 55.3% 38 games
› 3rd Item
Shadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 75.0% 4 games
Later Items situational, after the core
Full Build Win Rate
61.0% with 6 completed items
All champions 57.7%
Difference (pp) +3.3
Games reaching full build 6.2% (77)
Win rate by completed items
123.3% 30
236.3% 135
346.6% 324
453.3% 433
558.8% 228
661.0% 77
Best Duos
TOP · All RanksJNG
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MID
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BOT
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SUP
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