
48.5% Win Rate
4.6% Pick Rate
0.7% Ban Rate
1.92 KDA
7.1 CS/min
404.6 Gold/min
720.9 DMG/min
400 Games
Rune Page
Strength
61.4% 47.6%
Demolish Strength Your third attack against turrets deals bonus damage.
1.8% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
36.8% 53.2%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
53.2% 45.6%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
35.4% 48.8%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
11.4% 64.1%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
87.1% 48.3%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
7.9% 44.4%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
5.0% 64.7%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Contraptions
0.0% 0.0%
Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
9.4% 53.8%
Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
66.5% 48.6%
Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
2.5% 28.6%
Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
0.4% 0.0%
Time Warp Tonic Tomorrow Potions grant some restoration immediately.
30.2% 53.6%
Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
20.1% 50.0%
Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
70.5% 48.5%
Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
0.4% 0.0%
Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
8.8% 43.3%
Adaptive Force Offense +9 Adaptive Force
88.3% 50.0%
Attack Speed Offense +10% Attack Speed
2.9% 30.0%
Ability Haste Offense +8 Ability Haste
Flex
84.8% 50.3%
Adaptive Force Flex +9 Adaptive Force
3.8% 53.8%
Move Speed Flex +2.5% Move Speed
11.4% 35.9%
Health Scaling Flex +10-180 Health (based on level)
Defense
24.0% 48.8%
Health Defense +65 Health
4.4% 33.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
71.6% 49.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 31.2% 16 games order not measured
1st Item
Hollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 62.5% 8 games
› 2nd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 53.8% 13 games
› 3rd Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 75.0% 4 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 31.2% 16 games order not measured
1st Item
Hollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 62.5% 8 games
› 2nd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 0.0% 2 games
› 3rd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 25.0% 4 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 31.2% 16 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 0.0% 1 games
› 2nd Item
Sunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 0.0% 1 games
› 3rd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 25.0% 4 games
Later Items situational, after the core
Best Duos
TOP · All RanksJNG
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MID
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BOT
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SUP
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