
51.6% Win Rate
4.2% Pick Rate
7.5% Ban Rate
2.38 KDA
6.7 CS/min
475.3 Gold/min
984.2 DMG/min
31 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
91.3% 47.6%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
8.7% 50.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
95.7% 45.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
4.3% 100.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
13.0% 33.3%
Coup de Grace Combat Deal more damage to low health enemy champions.
78.3% 55.6%
Cut Down Combat Deal more damage to high health enemy champions.
8.7% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Artifact
92.9% 46.2%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
7.1% 100.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.0% 0.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.0% 0.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
7.1% 100.0%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
0.0% 0.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
7.1% 100.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.0% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
85.7% 41.7%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
0.0% 0.0%
Adaptive Force Offense +9 Adaptive Force
100.0% 47.8%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
95.7% 45.5%
Adaptive Force Flex +9 Adaptive Force
4.3% 100.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
91.3% 47.6%
Health Defense +65 Health
4.3% 100.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
4.3% 0.0%
Health Scaling Defense +10-180 Health (based on level)