Lane
42.9% Win Rate
4.7% Pick Rate
1.2% Ban Rate
1.59 KDA
7.3 CS/min
400.3 Gold/min
829.7 DMG/min
35 Games

Rune Page

44.4% 27 champions
Resolve
Grasp of the Undying 88.6% 45.2% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate88.6% Win Rate45.2% 31 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 100.0% 45.2% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate100.0% Win Rate45.2% 31 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 3.2% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate3.2% Win Rate0.0% 1 games
Second Wind 87.1% 48.1% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate87.1% Win Rate48.1% 27 games
Bone Plating 9.7% 33.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate9.7% Win Rate33.3% 3 games
Vitality
Overgrowth 100.0% 45.2% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate100.0% Win Rate45.2% 31 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 77.8% 38.1% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate77.8% Win Rate38.1% 21 games
Cash Back 11.1% 66.7% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate11.1% Win Rate66.7% 3 games
Tomorrow
Triple Tonic 0.0% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 22.2% 50.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate22.2% Win Rate50.0% 6 games
Beyond
Cosmic Insight 0.0% 0.0% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
Approach Velocity 88.9% 45.8% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate88.9% Win Rate45.8% 24 games
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 93.5% 44.8% Attack Speed Offense +10% Attack Speed Pick Rate93.5% Win Rate44.8% 29 games
Ability Haste 6.5% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate6.5% Win Rate50.0% 2 games
Flex
Adaptive Force 0.0% 0.0% Adaptive Force Flex +9 Adaptive Force
Move Speed 3.2% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate3.2% Win Rate0.0% 1 games
Health Scaling 96.8% 46.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate96.8% Win Rate46.7% 30 games
Defense
Health 3.2% 0.0% Health Defense +65 Health Pick Rate3.2% Win Rate0.0% 1 games
Tenacity and Slow Resist 3.2% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.2% Win Rate100.0% 1 games
Health Scaling 93.5% 44.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate93.5% Win Rate44.8% 29 games

Skill Order

Q Infected Bonesaw Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. W Heart Zapper Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. E Blunt Force Trauma Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. R Maximum Dosage Maximum Dosage R Cooldown120 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

Max priority

Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 100.0% 66.7% 3

First 5 points

Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 75.0% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 2 games order not measured
1st ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 75.0% 4 games
2nd ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 66.7% 3 games
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 0.0% 1 games
Later Items situational, after the core
Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.0.0% 1