
42.9% Win Rate
4.4% Pick Rate
0.5% Ban Rate
2.90 KDA
1.1 CS/min
295.1 Gold/min
247.4 DMG/min
63 Games
Rune Page
Strength
8.9% 25.0%
Demolish Strength Your third attack against turrets deals bonus damage.
86.7% 46.2%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
4.4% 50.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
6.7% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
11.1% 40.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
82.2% 48.6%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
2.2% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
31.1% 42.9%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
66.7% 46.7%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.0% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
0.0% 0.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
56.2% 61.1%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
0.0% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
43.8% 35.7%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.0% 0.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
0.0% 0.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
100.0% 50.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
68.9% 48.4%
Adaptive Force Offense +9 Adaptive Force
2.2% 0.0%
Attack Speed Offense +10% Attack Speed
28.9% 38.5%
Ability Haste Offense +8 Ability Haste
Flex
73.3% 48.5%
Adaptive Force Flex +9 Adaptive Force
17.8% 37.5%
Move Speed Flex +2.5% Move Speed
8.9% 25.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
24.4% 45.5%
Health Defense +65 Health
6.7% 33.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
68.9% 45.2%
Health Scaling Defense +10-180 Health (based on level)
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 0.0% 3 games
› 2nd Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 0.0% 1 games
Each step is measured on its own: this exact order was not measured together.