
48.9% Win Rate
2.8% Pick Rate
1.1% Ban Rate
2.19 KDA
6.9 CS/min
467.5 Gold/min
850.6 DMG/min
493 Games
Rune Page
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.7% 100.0%
Taste of Blood Malice Heal when you damage an enemy champion.
99.3% 50.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
20.5% 50.8%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
73.2% 49.1%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
6.4% 63.2%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
95.0% 49.8%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
3.7% 54.5%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
1.3% 75.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.0% 0.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
5.6% 40.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.6% 100.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
14.7% 50.0%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
82.5% 50.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
9.6% 64.7%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.6% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
86.4% 48.4%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
33.2% 55.6%
Adaptive Force Offense +9 Adaptive Force
66.8% 47.7%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.3% 50.7%
Adaptive Force Flex +9 Adaptive Force
0.7% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
39.3% 53.8%
Health Defense +65 Health
1.7% 40.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
59.1% 48.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 60.0% 10 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 22.2% 9 games
› 2nd Item
Edge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 80.0% 5 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 80.0% 5 games
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 60.0% 10 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 22.2% 9 games
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 35.7% 14 games
› 3rd Item
Edge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 50.0% 4 games
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 60.0% 10 games order not measured
1st Item
Immortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow 100.0% 1 games
› 2nd Item
Runaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.Runaan's Hurricane 100.0% 1 games
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 66.7% 6 games
Later Items situational, after the core
Full Build Win Rate
55.9% with 6 completed items
All champions 57.8%
Difference (pp) -1.8
Games reaching full build 12.0% (59)
Win rate by completed items
141.2% 17
235.8% 67
341.9% 117
452.0% 148
559.8% 82
655.9% 59
Best Duos
JNG · All RanksBOT
WR Δ n
SUP
WR Δ n