Lane
52.6% Win Rate
3.1% Pick Rate
1.2% Ban Rate
2.07 KDA
7.8 CS/min
411.8 Gold/min
737.5 DMG/min
823 Games

Rune Page

52.8% 322 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.2% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.2% Win Rate0.0% 2 games
Stormraider's Surge 1.2% 40.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate1.2% Win Rate40.0% 10 games
Deathfire Touch 73.0% 54.9% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate73.0% Win Rate54.9% 601 games
Artifact
Axiom Arcanist 0.8% 60.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.8% Win Rate60.0% 5 games
Manaflow Band 1.0% 50.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate1.0% Win Rate50.0% 6 games
Nimbus Cloak 98.2% 54.9% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate98.2% Win Rate54.9% 590 games
Excellence
Transcendence 5.3% 25.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate5.3% Win Rate25.0% 32 games
Celerity 94.7% 56.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate94.7% Win Rate56.6% 569 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 69.1% 54.2% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate69.1% Win Rate54.2% 415 games
Waterwalking 5.0% 56.7% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate5.0% Win Rate56.7% 30 games
Gathering Storm 26.0% 56.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate26.0% Win Rate56.4% 156 games
Precision
Heroism
Absorb Life 0.6% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.6% Win Rate0.0% 2 games
Triumph 96.6% 53.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate96.6% Win Rate53.7% 311 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 1.2% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.2% Win Rate0.0% 4 games
Legend: Haste 2.2% 42.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.2% Win Rate42.9% 7 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 3.1% 60.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate3.1% Win Rate60.0% 10 games
Cut Down 6.5% 52.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate6.5% Win Rate52.4% 21 games
Last Stand 89.8% 52.9% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate89.8% Win Rate52.9% 289 games
Stat Shards
Offense
Adaptive Force 98.8% 54.7% Adaptive Force Offense +9 Adaptive Force Pick Rate98.8% Win Rate54.7% 594 games
Attack Speed 0.7% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate0.7% Win Rate50.0% 4 games
Ability Haste 0.5% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.5% Win Rate100.0% 3 games
Flex
Adaptive Force 65.2% 52.8% Adaptive Force Flex +9 Adaptive Force Pick Rate65.2% Win Rate52.8% 392 games
Move Speed 32.1% 57.5% Move Speed Flex +2.5% Move Speed Pick Rate32.1% Win Rate57.5% 193 games
Health Scaling 2.7% 75.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.7% Win Rate75.0% 16 games
Defense
Health 32.6% 46.9% Health Defense +65 Health Pick Rate32.6% Win Rate46.9% 196 games
Tenacity and Slow Resist 24.6% 59.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate24.6% Win Rate59.5% 148 games
Health Scaling 42.8% 58.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate42.8% Win Rate58.4% 257 games

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.› Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.› Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 95.2% 52.5% 59
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.› Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.› Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. 4.8% 100.0% 3

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 50.7% 41.2% 34
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 44.8% 66.7% 30
Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 4.5% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 59.0% 39 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 61.9% 42 games
›
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 54.8% 31 games
›
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 41.7% 12 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 59.0% 39 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 61.9% 42 games
›
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 54.8% 31 games
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3rd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse 60.0% 5 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 59.0% 39 games order not measured
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 57.9% 19 games
›
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 45.5% 11 games
›
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 41.7% 12 games
Later Items situational, after the core
Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.50.0% 4
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.50.0% 4
Bloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).0.0% 3
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.100.0% 2
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.50.0% 2
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.100.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.0.0% 1
RiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.0.0% 1

Best Duos

TOP · All Ranks

JNG

WR Δ n
Kha'Zix 53.4% +3.3 30
Kayn 55.5% +2.0 32
Lee Sin 54.6% +0.7 67
Qiyana 52.3% -1.1 30

MID

WR Δ n
Yasuo 55.4% +1.7 36
Yone 52.7% -2.9 45

BOT

WR Δ n
Yunara 55.6% +4.3 35
Tristana 58.6% +2.9 38
Aphelios 52.9% +0.5 41
Jhin 52.2% -0.4 56
Jinx 55.5% -0.9 55

SUP

WR Δ n
Thresh 59.9% +4.4 44
Nautilus 55.1% +2.4 41
Nami 55.1% +1.0 37
Lulu 53.7% +0.3 48
Leona 54.0% -0.6 34

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