Lane
32.7% Win Rate
0.2% Pick Rate
1.8% Ban Rate
2.44 KDA
7.5 CS/min
451.8 Gold/min
768.4 DMG/min
52 Games

Rune Page

51.6% 407 champions
Sorcery
Summon Aery 0.1% 100.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.1% Win Rate100.0% 1 games
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 3.3% 47.4% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate3.3% Win Rate47.4% 38 games
Deathfire Touch 71.7% 51.4% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate71.7% Win Rate51.4% 831 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 4.2% 60.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate4.2% Win Rate60.0% 35 games
Nimbus Cloak 95.8% 51.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate95.8% Win Rate51.0% 796 games
Excellence
Transcendence 12.8% 53.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate12.8% Win Rate53.8% 106 games
Celerity 86.5% 50.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate86.5% Win Rate50.9% 719 games
Absolute Focus 0.7% 66.7% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.7% Win Rate66.7% 6 games
Power
Scorch 56.9% 49.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate56.9% Win Rate49.9% 473 games
Waterwalking 3.6% 36.7% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate3.6% Win Rate36.7% 30 games
Gathering Storm 39.5% 54.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate39.5% Win Rate54.9% 328 games
Precision
Heroism
Absorb Life 2.0% 37.5% Absorb Life Heroism Killing a target heals you. Pick Rate2.0% Win Rate37.5% 8 games
Triumph 94.1% 51.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate94.1% Win Rate51.7% 383 games
Presence of Mind 1.5% 83.3% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate1.5% Win Rate83.3% 6 games
Legend
Legend: Alacrity 1.0% 25.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.0% Win Rate25.0% 4 games
Legend: Haste 2.0% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate2.0% Win Rate50.0% 8 games
Legend: Bloodline 0.2% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.2% Win Rate0.0% 1 games
Combat
Coup de Grace 2.2% 44.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate2.2% Win Rate44.4% 9 games
Cut Down 21.1% 55.8% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate21.1% Win Rate55.8% 86 games
Last Stand 75.9% 50.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate75.9% Win Rate50.8% 309 games
Stat Shards
Offense
Adaptive Force 98.9% 51.5% Adaptive Force Offense +9 Adaptive Force Pick Rate98.9% Win Rate51.5% 822 games
Attack Speed 0.8% 57.1% Attack Speed Offense +10% Attack Speed Pick Rate0.8% Win Rate57.1% 7 games
Ability Haste 0.2% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.2% Win Rate0.0% 2 games
Flex
Adaptive Force 59.2% 50.8% Adaptive Force Flex +9 Adaptive Force Pick Rate59.2% Win Rate50.8% 492 games
Move Speed 37.3% 51.9% Move Speed Flex +2.5% Move Speed Pick Rate37.3% Win Rate51.9% 310 games
Health Scaling 3.5% 55.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.5% Win Rate55.2% 29 games
Defense
Health 25.9% 49.3% Health Defense +65 Health Pick Rate25.9% Win Rate49.3% 215 games
Tenacity and Slow Resist 39.7% 53.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate39.7% Win Rate53.3% 330 games
Health Scaling 34.4% 50.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate34.4% Win Rate50.7% 286 games

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 98.8% 60.0% 85

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 52.2% 56.2% 48
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 43.5% 62.5% 40
Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 4.3% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 100.0% 1 games
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 100.0% 1 games
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.100.0% 1
Force of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.100.0% 1

Full Build Win Rate

66.0% with 6 completed items
All champions 57.8%
Difference (pp) +8.2
Games reaching full build 4.6% (53)
Win rate by completed items
1
28.6% 28
2
38.7% 111
3
45.7% 315
4
54.1% 440
5
60.7% 211
6
66.0% 53

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