Lane
49.3% Win Rate
0.4% Pick Rate
2.2% Ban Rate
2.32 KDA
7.4 CS/min
408.4 Gold/min
714.4 DMG/min
75 Games

Rune Page

50.2% 201 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 4.5% 51.9% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate4.5% Win Rate51.9% 27 games
Deathfire Touch 70.4% 47.6% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate70.4% Win Rate47.6% 420 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 2.4% 40.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate2.4% Win Rate40.0% 10 games
Nimbus Cloak 97.6% 47.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate97.6% Win Rate47.8% 410 games
Excellence
Transcendence 11.0% 47.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate11.0% Win Rate47.8% 46 games
Celerity 88.6% 47.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate88.6% Win Rate47.6% 372 games
Absolute Focus 0.5% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.5% Win Rate50.0% 2 games
Power
Scorch 56.7% 50.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate56.7% Win Rate50.0% 238 games
Waterwalking 4.3% 27.8% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate4.3% Win Rate27.8% 18 games
Gathering Storm 39.0% 46.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate39.0% Win Rate46.3% 164 games
Precision
Heroism
Absorb Life 2.0% 50.0% Absorb Life Heroism Killing a target heals you. Pick Rate2.0% Win Rate50.0% 4 games
Triumph 93.5% 50.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate93.5% Win Rate50.0% 188 games
Presence of Mind 2.0% 75.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.0% Win Rate75.0% 4 games
Legend
Legend: Alacrity 0.5% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.5% Win Rate0.0% 1 games
Legend: Haste 3.0% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate3.0% Win Rate50.0% 6 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 3.0% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate3.0% Win Rate50.0% 6 games
Cut Down 21.9% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate21.9% Win Rate50.0% 44 games
Last Stand 74.1% 50.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate74.1% Win Rate50.3% 149 games
Stat Shards
Offense
Adaptive Force 98.6% 47.8% Adaptive Force Offense +9 Adaptive Force Pick Rate98.6% Win Rate47.8% 414 games
Attack Speed 1.0% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate1.0% Win Rate50.0% 4 games
Ability Haste 0.5% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.5% Win Rate0.0% 2 games
Flex
Adaptive Force 61.9% 45.4% Adaptive Force Flex +9 Adaptive Force Pick Rate61.9% Win Rate45.4% 260 games
Move Speed 37.1% 51.3% Move Speed Flex +2.5% Move Speed Pick Rate37.1% Win Rate51.3% 156 games
Health Scaling 1.0% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.0% Win Rate50.0% 4 games
Defense
Health 26.4% 45.0% Health Defense +65 Health Pick Rate26.4% Win Rate45.0% 111 games
Tenacity and Slow Resist 41.9% 47.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate41.9% Win Rate47.2% 176 games
Health Scaling 31.7% 50.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate31.7% Win Rate50.4% 133 games

Skill Order

Q Poison Trail Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. W Mega Adhesive Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. E Fling Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. R Insanity Potion Insanity Potion R Cost100 Cooldown100 Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.

Max priority

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. 97.6% 58.5% 41

First 5 points

Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 48.9% 59.1% 22
Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Fling E Fling E Cost60/70/80/90/100 Cooldown10/9.5/9/8.5/8 Range125 Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. Mega Adhesive W Mega Adhesive W Cost60/70/80/90/100 Cooldown17/16/15/14/13 Range1000 Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Poison Trail Q Poison Trail Q Cost13 Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 48.9% 59.1% 22

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 25.0% 4 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 4 games
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 33.3% 3 games
3rd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 100.0% 1 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 25.0% 4 games order not measured
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 33.3% 3 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 0.0% 1 games
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 0.0% 1 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 25.0% 4 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 4 games
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 0.0% 1 games

Best Duos

MID · All Ranks

BOT

WR Δ n
Yunara 50.8% +0.7 13

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