Lane
53.2% Win Rate
2.5% Pick Rate
0.9% Ban Rate
2.17 KDA
7.0 CS/min
403.4 Gold/min
904.5 DMG/min
645 Games

Rune Page

54.6% 271 champions
Sorcery
Summon Aery 0.2% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.2% Win Rate0.0% 1 games
Arcane Comet 20.8% 56.7% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate20.8% Win Rate56.7% 134 games
Stormraider's Surge 6.7% 51.2% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate6.7% Win Rate51.2% 43 games
Deathfire Touch 59.7% 53.5% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate59.7% Win Rate53.5% 385 games
Artifact
Axiom Arcanist 3.4% 46.2% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.4% Win Rate46.2% 13 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 96.6% 53.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate96.6% Win Rate53.8% 372 games
Excellence
Transcendence 18.2% 60.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate18.2% Win Rate60.0% 70 games
Celerity 19.0% 49.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate19.0% Win Rate49.3% 73 games
Absolute Focus 62.9% 52.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate62.9% Win Rate52.9% 242 games
Power
Scorch 97.9% 53.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate97.9% Win Rate53.3% 377 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 2.1% 62.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate2.1% Win Rate62.5% 8 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 5.9% 68.8% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate5.9% Win Rate68.8% 16 games
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 13.3% 47.2% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate13.3% Win Rate47.2% 36 games
Bone Plating 86.7% 55.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate86.7% Win Rate55.7% 235 games
Vitality
Overgrowth 18.8% 49.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate18.8% Win Rate49.0% 51 games
Revitalize 1.8% 100.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.8% Win Rate100.0% 5 games
Unflinching 73.4% 53.8% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate73.4% Win Rate53.8% 199 games
Stat Shards
Offense
Adaptive Force 50.6% 52.8% Adaptive Force Offense +9 Adaptive Force Pick Rate50.6% Win Rate52.8% 195 games
Attack Speed 0.5% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate0.5% Win Rate0.0% 2 games
Ability Haste 48.8% 54.8% Ability Haste Offense +8 Ability Haste Pick Rate48.8% Win Rate54.8% 188 games
Flex
Adaptive Force 95.8% 55.0% Adaptive Force Flex +9 Adaptive Force Pick Rate95.8% Win Rate55.0% 369 games
Move Speed 4.2% 18.8% Move Speed Flex +2.5% Move Speed Pick Rate4.2% Win Rate18.8% 16 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 48.6% 54.5% Health Defense +65 Health Pick Rate48.6% Win Rate54.5% 187 games
Tenacity and Slow Resist 1.6% 16.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.6% Win Rate16.7% 6 games
Health Scaling 49.9% 53.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate49.9% Win Rate53.6% 192 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.› Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.› Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 97.6% 47.5% 40

First 5 points

Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 71.4% 40.0% 30
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 26.2% 54.5% 11

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.3% 26 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 44.7% 38 games
›
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse 46.7% 15 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 22.2% 9 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.3% 26 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 44.7% 38 games
›
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse 46.7% 15 games
›
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 60.0% 5 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.3% 26 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 44.7% 38 games
›
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 33.3% 9 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 22.2% 9 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.0.0% 2
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.100.0% 2
CryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.0.0% 1
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.0.0% 1

Best Duos

TOP · All Ranks

JNG

WR Δ n
Qiyana 57.6% +3.5 38
Talon 54.0% -0.5 32
Lee Sin 52.3% -2.5 66

MID

WR Δ n
Yone 56.4% 0.0 39
Yasuo 52.0% -2.4 47

BOT

WR Δ n
Jhin 56.7% +3.4 67
Kai'Sa 54.2% -0.6 45
Yunara 49.1% -2.8 36
Aphelios 49.3% -3.8 35
Jinx 53.1% -4.2 33

SUP

WR Δ n
Thresh 59.7% +3.3 52
Nautilus 54.9% +1.6 42
Lulu 49.9% -4.1 35

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