Lane
75.0% Win Rate
0.0% Pick Rate
1.1% Ban Rate
4.94 KDA
1.7 CS/min
410.0 Gold/min
1009.2 DMG/min
4 Games

Rune Page

51.4% 276 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 15.9% 46.5% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate15.9% Win Rate46.5% 101 games
Stormraider's Surge 4.9% 54.8% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate4.9% Win Rate54.8% 31 games
Deathfire Touch 63.1% 49.4% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate63.1% Win Rate49.4% 401 games
Artifact
Axiom Arcanist 6.2% 60.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate6.2% Win Rate60.0% 25 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 93.8% 48.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate93.8% Win Rate48.7% 376 games
Excellence
Transcendence 20.9% 54.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate20.9% Win Rate54.8% 84 games
Celerity 12.7% 52.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate12.7% Win Rate52.9% 51 games
Absolute Focus 66.3% 47.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate66.3% Win Rate47.0% 266 games
Power
Scorch 96.8% 48.7% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate96.8% Win Rate48.7% 388 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 3.2% 69.2% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate3.2% Win Rate69.2% 13 games
Resolve
Strength
Demolish 0.4% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.4% Win Rate100.0% 1 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 5.8% 50.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate5.8% Win Rate50.0% 16 games
Resistance
Conditioning 0.7% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.7% Win Rate0.0% 2 games
Second Wind 12.7% 60.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate12.7% Win Rate60.0% 35 games
Bone Plating 85.1% 50.6% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate85.1% Win Rate50.6% 235 games
Vitality
Overgrowth 17.4% 50.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate17.4% Win Rate50.0% 48 games
Revitalize 2.2% 66.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate2.2% Win Rate66.7% 6 games
Unflinching 75.7% 51.2% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate75.7% Win Rate51.2% 209 games
Stat Shards
Offense
Adaptive Force 48.1% 46.6% Adaptive Force Offense +9 Adaptive Force Pick Rate48.1% Win Rate46.6% 193 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 51.9% 51.9% Ability Haste Offense +8 Ability Haste Pick Rate51.9% Win Rate51.9% 208 games
Flex
Adaptive Force 97.8% 49.0% Adaptive Force Flex +9 Adaptive Force Pick Rate97.8% Win Rate49.0% 392 games
Move Speed 2.2% 66.7% Move Speed Flex +2.5% Move Speed Pick Rate2.2% Win Rate66.7% 9 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 55.4% 45.9% Health Defense +65 Health Pick Rate55.4% Win Rate45.9% 222 games
Tenacity and Slow Resist 2.5% 70.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.5% Win Rate70.0% 10 games
Health Scaling 42.1% 52.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate42.1% Win Rate52.7% 169 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 100.0% 53.1% 32

First 5 points

Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 73.5% 52.0% 25
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 14.7% 40.0% 5
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 11.8% 25.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame