Lane
0.0% Win Rate
0.0% Pick Rate
0.9% Ban Rate
1.29 KDA
7.1 CS/min
416.9 Gold/min
679.8 DMG/min
1 Games

Rune Page

49.1% 165 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 19.5% 58.4% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate19.5% Win Rate58.4% 77 games
Stormraider's Surge 6.3% 56.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate6.3% Win Rate56.0% 25 games
Deathfire Touch 62.2% 48.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate62.2% Win Rate48.2% 245 games
Artifact
Axiom Arcanist 3.7% 44.4% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.7% Win Rate44.4% 9 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 96.3% 48.3% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate96.3% Win Rate48.3% 236 games
Excellence
Transcendence 15.9% 59.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate15.9% Win Rate59.0% 39 games
Celerity 20.4% 40.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate20.4% Win Rate40.0% 50 games
Absolute Focus 63.7% 48.1% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate63.7% Win Rate48.1% 156 games
Power
Scorch 98.0% 47.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate98.0% Win Rate47.5% 240 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 2.0% 80.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate2.0% Win Rate80.0% 5 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 3.6% 66.7% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate3.6% Win Rate66.7% 6 games
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 15.2% 48.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate15.2% Win Rate48.0% 25 games
Bone Plating 84.8% 49.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate84.8% Win Rate49.3% 140 games
Vitality
Overgrowth 24.2% 42.5% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate24.2% Win Rate42.5% 40 games
Revitalize 3.0% 100.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate3.0% Win Rate100.0% 5 games
Unflinching 69.1% 48.2% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate69.1% Win Rate48.2% 114 games
Stat Shards
Offense
Adaptive Force 49.4% 47.9% Adaptive Force Offense +9 Adaptive Force Pick Rate49.4% Win Rate47.9% 121 games
Attack Speed 0.4% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate0.4% Win Rate0.0% 1 games
Ability Haste 50.2% 48.8% Ability Haste Offense +8 Ability Haste Pick Rate50.2% Win Rate48.8% 123 games
Flex
Adaptive Force 95.9% 49.8% Adaptive Force Flex +9 Adaptive Force Pick Rate95.9% Win Rate49.8% 235 games
Move Speed 4.1% 10.0% Move Speed Flex +2.5% Move Speed Pick Rate4.1% Win Rate10.0% 10 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 49.8% 48.4% Health Defense +65 Health Pick Rate49.8% Win Rate48.4% 122 games
Tenacity and Slow Resist 2.0% 20.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.0% Win Rate20.0% 5 games
Health Scaling 48.2% 49.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate48.2% Win Rate49.2% 118 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.› Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.› Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 96.0% 41.7% 24

First 5 points

Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 72.0% 33.3% 18
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 24.0% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
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3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker
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3rd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse