
52.1% Win Rate
9.7% Pick Rate
41.7% Ban Rate
1.75 KDA
7.0 CS/min
407.0 Gold/min
704.7 DMG/min
71 Games
Rune Page
Heroism
3.2% 50.0%
Absorb Life Heroism Killing a target heals you.
83.9% 53.8%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
12.9% 37.5%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
0.0% 0.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
100.0% 51.6%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.6% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
3.2% 50.0%
Cut Down Combat Deal more damage to high health enemy champions.
95.2% 52.5%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
3.5% 100.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
87.7% 50.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
10.5% 66.7%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
7.0% 25.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
15.8% 22.2%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
75.4% 60.5%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
0.0% 0.0%
Adaptive Force Offense +9 Adaptive Force
1.6% 0.0%
Attack Speed Offense +10% Attack Speed
98.4% 52.5%
Ability Haste Offense +8 Ability Haste
Flex
4.8% 33.3%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
95.2% 52.5%
Health Scaling Flex +10-180 Health (based on level)
Defense
8.1% 40.0%
Health Defense +65 Health
4.8% 33.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
87.1% 53.7%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 75.0% 4 games
› 2nd Item
Bandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 1 games
› 3rd Item
Protoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 100.0% 1 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 75.0% 4 games
› 2nd Item
Frozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart 100.0% 1 games
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 1 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 50.0% 2 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 75.0% 4 games
› 2nd Item
Force of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature 0.0% 1 games
› 3rd Item
Frozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart 0.0% 1 games
Later Items situational, after the core