Comeback Champions

What happens when the team falls behind early. The comeback column is how much better than an average champion a champion turns those games around, measured against its own overall win rate.

Carry champions: who turns a lead into a win

Best comebacks

Turns games around most often after the team falls behind.

No champion clears the significance threshold yet.

173 champions
Kai'Sa 6747.4% 25.4% Caitlyn 5354.1% 32.1% Lux 4752.0% 23.4% Jhin 4051.7% 22.5% Jinx 5153.0% 33.3% Yone 4855.7% 33.3% Ezreal 5242.1% 13.5% Ashe 4648.2% 26.1% Thresh 4253.6% 21.4% Sylas 4652.3% 28.3% Yasuo 3649.1% 22.2% Miss Fortune 4349.0% 23.3% Seraphine 4341.6% 20.9% Leona 3850.5% 23.7% Nautilus 3751.6% 24.3% Viego 3051.6% 10.0% Xerath 3750.6% 40.5% Zed 3355.2% 27.3% Ahri 3852.4% 28.9% Kayn 3756.0% 37.8% Pantheon 3741.0% 18.9% Veigar 4148.8% 29.3% Lee Sin 3146.3% 25.8% Viktor 3361.0% 33.3% Mel 2940.5% 10.3% Nocturne 2746.2% 33.3% Vayne 3843.6% 18.4% Garen 3054.5% 46.7% Malphite 2752.0% 25.9% Mordekaiser 3350.7% 21.2% Jax 3449.3% 17.6% Senna 4545.2% 28.9% Master Yi 3737.7% 8.1% Tristana 3353.6% 36.4% Fizz 2442.0% 20.8% Diana 2450.7% 20.8% Graves 2850.0% 42.9% Teemo 3056.9% 43.3% Shaco 2666.2% 50.0% Dr. Mundo 3250.8% 25.0% Nasus 3950.0% 43.6% Darius 2550.0% 20.0% Naafiri 2460.9% 41.7% Akali 1744.4% 23.5% Syndra 2259.7% 31.8% Volibear 2347.5% 26.1% Nami 2647.5% 23.1% Swain 2745.0% 25.9% Shen 2851.7% 28.6% Morgana 2842.4% 25.0% Katarina 2649.2% 34.6% Ekko 3339.0% 12.1% Sett 3049.2% 26.7% Galio 2837.9% 10.7% Malzahar 2654.4% 30.8% Lucian 2243.9% 13.6% Irelia 1951.8% 26.3% Vi 2740.0% 14.8% Warwick 2150.0% 19.0% Pyke 1844.4% 27.8% Lulu 2253.8% 40.9% Xayah 2248.1% 31.8% Smolder 3451.9% 35.3% Brand 2143.1% 19.0% Vel'Koz 2247.1% 27.3% Jarvan IV 1761.2% 41.2% Wukong 2355.1% 21.7% Karma 2347.9% 26.1% Talon 2241.7% 22.7% Zyra 1745.8% 5.9% Yunara 1647.9% 18.8% Briar 1755.3% 35.3% Renekton 1554.3% 40.0% Sion 1853.3% 44.4% Kha'Zix 2056.8% 40.0% Aatrox 1850.0% 16.7% Milio 2256.8% 27.3% Hwei 1947.7% 26.3% Blitzcrank 2244.2% 31.8% Varus 1553.5% 33.3% Locke 2339.5% 17.4% Vladimir 1457.1% 21.4% Camille 1850.0% 38.9% Aphelios 2054.8% 30.0% Ambessa 1950.0% 15.8% Twisted Fate 1548.8% 13.3% Yorick 1553.7% 13.3% Ziggs 2156.1% 42.9% Samira 1250.0% 25.0% Soraka 1353.8% 30.8% Twitch 1651.3% 18.8% Bard 1751.3% 35.3% Cho'Gath 2339.5% 30.4% Rengar 1631.6% 12.5% Braum 1460.5% 35.7% Tahm Kench 1752.6% 23.5% Alistar 1845.9% 33.3% Jayce 1651.4% 18.8% Gangplank 1058.3% 40.0% Trundle 1652.8% 18.8% Urgot 1555.9% 26.7% Amumu 1944.1% 31.6% Zoe 1441.2% 28.6% Gragas 1451.5% 28.6% Ryze 1246.9% 8.3% Rell 1353.1% 38.5% Vex 865.6% 25.0% Rakan 1548.4% 33.3% Ornn 1338.7% 38.5% Gwen 1351.6% 53.8% LeBlanc 1160.0% 45.5% Rumble 1260.0% 50.0% Shyvana 1256.7% 25.0% Aurelion Sol 1366.7% 46.2% Yuumi 1746.7% 29.4% Illaoi 1340.0% 23.1% K'Sante 940.0% 0.0% Tryndamere 1241.4% 33.3% Anivia 955.2% 22.2% Poppy 1262.1% 41.7% Fiora 844.8% 0.0% Gnar 1244.8% 25.0% Neeko 1641.4% 18.8% Xin Zhao 1235.7% 8.3% Kayle 1842.9% 27.8% Maokai 1642.9% 18.8% Zac 842.9% 37.5% Lillia 1157.1% 27.3% Sona 1259.3% 33.3% Draven 544.4% 20.0% Lissandra 1142.3% 36.4% Bel'Veth 1052.0% 40.0% Kindred 1428.0% 14.3% Qiyana 1252.0% 25.0% Zilean 1062.5% 40.0% Rammus 1062.5% 10.0% Hecarim 745.8% 14.3% Akshan 1152.2% 27.3% Zaahen 1243.5% 25.0% Singed 972.7% 44.4% Janna 1154.5% 36.4% Heimerdinger 931.8% 11.1% Sivir 761.9% 42.9% Nunu & Willump 770.0% 57.1% Corki 560.0% 40.0% Orianna 945.0% 33.3% Kennen 465.0% 50.0% Fiddlesticks 668.4% 33.3% Evelynn 726.3% 0.0% Zeri 952.6% 33.3% Aurora 863.2% 37.5% Olaf 866.7% 37.5% Kassadin 750.0% 28.6% Nidalee 638.9% 16.7% Annie 1056.2% 40.0% Quinn 450.0% 25.0% Taliyah 556.2% 20.0% Cassiopeia 740.0% 14.3% Sejuani 533.3% 0.0% Udyr 642.9% 16.7% Riven 435.7% 0.0% Kled 335.7% 0.0% Karthus 646.2% 33.3% Nilah 653.8% 50.0% Rek'Sai 491.7% 100.0% Elise 263.6% 100.0% Kog'Maw 745.5% 28.6% Azir 545.5% 20.0% Ivern 650.0% 16.7% Taric 455.6% 25.0% Skarner 342.9% 0.0% Kalista 371.4% 33.3% Renata Glasc 250.0% 0.0%

How this is measured

Falling behind is measured as win probability, not gold. Being 2k down at minute 8 is not the same state as being 2k down at minute 15, and the win probability surface already normalises for the minute. Each team's lowest win probability between minute 3 and minute 15 is taken, and a game counts as behind when that low reaches 30.0% or lower.

The number shown is a difference of differences. A champion's win rate from behind is compared to its own overall win rate, and that gap is compared to the same gap across every champion. Raw rates cannot separate turning a game around from simply being strong: coming back from behind is already 27.2% across the pool, against 50.0% overall.

Rates are shrunk towards the pool in proportion to sample size, so a thin sample cannot reach the top of the list. Games that ended before minute 15 write nothing at all: a remake is not a failed comeback.

0 champions carry a claim that clears three standard errors. Values that do not clear it are printed faded: with this many champions, a two sigma rule would produce false positives by chance alone. Nothing on this page clears the threshold yet, so nothing here should be read as a claim.

The measurement understates carrying, and it does so on purpose. The deficit is computed from the whole team's gold, so a player who is far ahead pulls their own team's number up and makes the deep buckets harder to enter. The error runs in the safe direction: a champion shown as carrying is carrying at least that much.

This page is about games that reached minute 15 in ranked Solo/Duo. It does not measure lane matchups, and it says nothing about why a team fell behind; for lane by lane numbers see the counters page of each champion.