Lane
48.5% Win Rate
11.6% Pick Rate
13.7% Ban Rate
2.36 KDA
1.1 CS/min
302.0 Gold/min
332.0 DMG/min
5028 Games

Rune Page

48.9% 3605 champions
Resolve
Grasp of the Undying 0.9% 43.2% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate0.9% Win Rate43.2% 44 games
Aftershock 88.6% 48.4% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate88.6% Win Rate48.4% 4450 games
Guardian 0.8% 60.5% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.8% Win Rate60.5% 38 games
Strength
Demolish 0.4% 37.5% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.4% Win Rate37.5% 16 games
Font of Life 6.7% 49.3% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate6.7% Win Rate49.3% 296 games
Shield Bash 93.0% 48.4% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate93.0% Win Rate48.4% 4138 games
Resistance
Conditioning 17.1% 47.4% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate17.1% Win Rate47.4% 761 games
Second Wind 10.0% 52.5% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate10.0% Win Rate52.5% 444 games
Bone Plating 72.9% 48.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate72.9% Win Rate48.1% 3245 games
Vitality
Overgrowth 4.8% 52.8% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate4.8% Win Rate52.8% 212 games
Revitalize 16.9% 47.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate16.9% Win Rate47.7% 751 games
Unflinching 78.4% 48.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate78.4% Win Rate48.3% 3487 games
Inspiration
Contraptions
Hextech Flashtraption 48.8% 50.6% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate48.8% Win Rate50.6% 1758 games
Magical Footwear 8.6% 45.3% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate8.6% Win Rate45.3% 311 games
Cash Back 1.0% 50.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate1.0% Win Rate50.0% 36 games
Tomorrow
Triple Tonic 0.2% 57.1% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.2% Win Rate57.1% 7 games
Time Warp Tonic 0.1% 75.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately. Pick Rate0.1% Win Rate75.0% 4 games
Biscuit Delivery 44.0% 47.9% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate44.0% Win Rate47.9% 1585 games
Beyond
Cosmic Insight 96.7% 48.8% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate96.7% Win Rate48.8% 3485 games
Approach Velocity 0.5% 44.4% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.5% Win Rate44.4% 18 games
Jack Of All Trades 0.2% 33.3% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.2% Win Rate33.3% 6 games
Stat Shards
Offense
Adaptive Force 3.4% 47.7% Adaptive Force Offense +9 Adaptive Force Pick Rate3.4% Win Rate47.7% 151 games
Attack Speed 40.7% 48.0% Attack Speed Offense +10% Attack Speed Pick Rate40.7% Win Rate48.0% 1809 games
Ability Haste 56.0% 48.8% Ability Haste Offense +8 Ability Haste Pick Rate56.0% Win Rate48.8% 2490 games
Flex
Adaptive Force 4.5% 46.2% Adaptive Force Flex +9 Adaptive Force Pick Rate4.5% Win Rate46.2% 199 games
Move Speed 30.5% 50.3% Move Speed Flex +2.5% Move Speed Pick Rate30.5% Win Rate50.3% 1357 games
Health Scaling 65.0% 47.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate65.0% Win Rate47.7% 2894 games
Defense
Health 39.1% 49.7% Health Defense +65 Health Pick Rate39.1% Win Rate49.7% 1739 games
Tenacity and Slow Resist 2.8% 48.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.8% Win Rate48.0% 123 games
Health Scaling 58.2% 47.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate58.2% Win Rate47.6% 2588 games

Skill Order

Q Dredge Line Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. W Titan's Wrath Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. E Riptide Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. R Depth Charge Depth Charge R Cost100 Cooldown120/100/80 Range825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Max priority

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.› Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.› Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. 88.5% 61.7% 154
Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.› Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.› Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 6.9% 66.7% 12
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.› Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.› Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. 4.6% 75.0% 8

First 5 points

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 87.6% 52.0% 304
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 6.9% 50.0% 24
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. 5.5% 52.6% 19

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 48.3% 211 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.8% 299 games
›
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 54.8% 126 games
›
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 57.9% 19 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 48.3% 211 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.8% 299 games
›
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 54.8% 126 games
›
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 66.7% 15 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 48.3% 211 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.8% 299 games
›
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 54.8% 126 games
›
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 53.8% 13 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.25.0% 4
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.0.0% 3
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.50.0% 2
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.100.0% 2
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.100.0% 2
BandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.50.0% 2
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.0.0% 1

Full Build Win Rate

55.0% with 6 completed items
All champions 57.7%
Difference (pp) -2.7
Games reaching full build 2.4% (120)
Win rate by completed items
1
31.1% 45
2
27.3% 249
3
37.3% 1261
4
52.9% 2435
5
58.4% 915
6
55.0% 120

Best Duos

SUP · All Ranks

BOT

WR Δ n
Caitlyn 52.8% +6.2 188
Sivir 54.0% +3.7 57
Corki 53.5% +3.6 52
Miss Fortune 51.2% +3.5 113
Smolder 52.5% +2.9 31

All duo partners →

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