
Sett ARAM Build
Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Sett players56.9% Win Rate
3.6% Pick Rate
2.53 KDA
1.7 CS/min
673.3 Gold/min
1571.5 DMG/min
65 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
100.0% 58.7%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
2.2% 100.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
97.8% 57.8%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
0.0% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
100.0% 58.7%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
6.7% 50.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
93.3% 60.7%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
0.0% 0.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
6.7% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
93.3% 60.7%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.0% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
0.0% 0.0%
Adaptive Force Offense +9 Adaptive Force
97.8% 60.0%
Attack Speed Offense +10% Attack Speed
2.2% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
100.0% 58.7%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
0.0% 0.0%
Health Defense +65 Health
4.3% 50.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
95.7% 59.1%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.6% 33 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 58.5% 41 games
› 2nd Item
Overlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail 70.0% 30 games
› 3rd Item
Warmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 50.0% 10 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.6% 33 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 58.5% 41 games
› 2nd Item
Overlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail 70.0% 30 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 66.7% 6 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 57.6% 33 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 58.5% 41 games
› 2nd Item
Overlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail 70.0% 30 games
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 57.1% 7 games
Later Items situational, after the core
ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.