Thresh

Thresh ARAM Build

Runes, items and win rate Patch 26.19
All champion stats Counters Pro builds Best Thresh players
46.4% Win Rate
9.9% Pick Rate
3.80 KDA
1.3 CS/min
638.5 Gold/min
1037.0 DMG/min
125 Games

Rune Page

57.6% 59 champions
Resolve
Grasp of the Undying 27.2% 47.1% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate27.2% Win Rate47.1% 34 games
Aftershock 48.8% 57.4% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate48.8% Win Rate57.4% 61 games
Guardian 2.4% 66.7% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate2.4% Win Rate66.7% 3 games
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 95.1% 58.6% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate95.1% Win Rate58.6% 58 games
Shield Bash 4.9% 33.3% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate4.9% Win Rate33.3% 3 games
Resistance
Conditioning 13.1% 37.5% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate13.1% Win Rate37.5% 8 games
Second Wind 3.3% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate3.3% Win Rate0.0% 2 games
Bone Plating 83.6% 62.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate83.6% Win Rate62.7% 51 games
Vitality
Overgrowth 96.7% 57.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate96.7% Win Rate57.6% 59 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 3.3% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate3.3% Win Rate50.0% 2 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 5.1% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate5.1% Win Rate0.0% 3 games
Presence of Mind 94.9% 60.7% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate94.9% Win Rate60.7% 56 games
Legend
Legend: Alacrity 1.7% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.7% Win Rate0.0% 1 games
Legend: Haste 98.3% 58.6% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate98.3% Win Rate58.6% 58 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 6.6% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate6.6% Win Rate0.0% 4 games
Ability Haste 93.4% 61.4% Ability Haste Offense +8 Ability Haste Pick Rate93.4% Win Rate61.4% 57 games
Flex
Adaptive Force 1.6% 0.0% Adaptive Force Flex +9 Adaptive Force Pick Rate1.6% Win Rate0.0% 1 games
Move Speed 4.9% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate4.9% Win Rate0.0% 3 games
Health Scaling 93.4% 61.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate93.4% Win Rate61.4% 57 games
Defense
Health 1.6% 0.0% Health Defense +65 Health Pick Rate1.6% Win Rate0.0% 1 games
Tenacity and Slow Resist 6.6% 25.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.6% Win Rate25.0% 4 games
Health Scaling 91.8% 60.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.8% Win Rate60.7% 56 games

Skill Order

Q Death Sentence Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. W Dark Passage Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. E Flay Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. R The Box The Box R Cost100 Cooldown120/100/80 Range450 A prison of walls that slow and deal damage if broken.

Max priority

Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.› Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.› Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. 78.2% 51.9% 79
Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.› Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.› Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. 12.9% 61.5% 13
Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.› Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.› Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. 8.9% 33.3% 9

First 5 points

Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. 82.4% 50.0% 84
Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. 9.8% 20.0% 10
Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. 7.8% 50.0% 8

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 46.7% 75 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.7% 75 games
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2nd ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 50.0% 20 games
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3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 45.8% 24 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 46.7% 75 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.7% 75 games
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2nd ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 50.0% 20 games
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3rd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 54.5% 11 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 46.7% 75 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.7% 75 games
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2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 46.2% 13 games
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3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 45.8% 24 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.53.8% 13
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).66.7% 12
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.66.7% 6
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.50.0% 6
Winter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.20.0% 5
HeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.33.3% 3
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.66.7% 3
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.0.0% 3

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.