
52.6% Win Rate
0.1% Pick Rate
6.7% Ban Rate
2.56 KDA
1.9 CS/min
337.0 Gold/min
549.6 DMG/min
19 Games
Rune Page
Malice
99.2% 48.4%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.4% 66.7%
Taste of Blood Malice Heal when you damage an enemy champion.
0.4% 40.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
12.7% 52.4%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
85.7% 48.1%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
1.6% 38.1%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.3% 75.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
1.1% 46.7%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
98.6% 48.4%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Artifact
98.1% 48.4%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.9% 55.6%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.9% 44.4%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
1.4% 57.1%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
96.7% 48.3%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
0.1% 0.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.5% 60.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.4% 50.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
1.1% 45.5%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
63.7% 48.2%
Adaptive Force Offense +9 Adaptive Force
33.6% 49.7%
Attack Speed Offense +10% Attack Speed
2.7% 38.9%
Ability Haste Offense +8 Ability Haste
Flex
9.2% 50.4%
Adaptive Force Flex +9 Adaptive Force
88.1% 48.0%
Move Speed Flex +2.5% Move Speed
2.7% 55.6%
Health Scaling Flex +10-180 Health (based on level)
Defense
9.0% 44.2%
Health Defense +65 Health
7.1% 44.2%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
83.9% 49.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
› 2nd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
› 3rd Item
Force of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature
1st Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
› 2nd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
› 3rd Item
Force of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
› 2nd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
Full Build Win Rate
59.3% with 6 completed items
All champions 57.8%
Difference (pp) +1.5
Games reaching full build 5.6% (91)
Win rate by completed items
120.6% 34
234.1% 167
340.1% 449
456.8% 563
554.3% 300
659.3% 91