Lane
52.6% Win Rate
0.1% Pick Rate
6.7% Ban Rate
2.56 KDA
1.9 CS/min
337.0 Gold/min
549.6 DMG/min
19 Games

Rune Page

48.4% 1016 champions
Domination
Electrocute 0.4% 14.3% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate0.4% Win Rate14.3% 7 games
Dark Harvest 0.1% 50.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate0.1% Win Rate50.0% 2 games
Hail of Blades 82.5% 48.5% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate82.5% Win Rate48.5% 1335 games
Malice
Cheap Shot 99.2% 48.4% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate99.2% Win Rate48.4% 1324 games
Taste of Blood 0.4% 66.7% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.4% Win Rate66.7% 6 games
Sudden Impact 0.4% 40.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate0.4% Win Rate40.0% 5 games
Tracking
Sixth Sense 12.7% 52.4% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate12.7% Win Rate52.4% 170 games
Grisly Mementos 85.7% 48.1% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate85.7% Win Rate48.1% 1144 games
Deep Ward 1.6% 38.1% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.6% Win Rate38.1% 21 games
Hunter
Treasure Hunter 0.3% 75.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.3% Win Rate75.0% 4 games
Relentless Hunter 1.1% 46.7% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.1% Win Rate46.7% 15 games
Ultimate Hunter 98.6% 48.4% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate98.6% Win Rate48.4% 1316 games
Sorcery
Artifact
Axiom Arcanist 98.1% 48.4% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate98.1% Win Rate48.4% 997 games
Manaflow Band 0.9% 55.6% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate0.9% Win Rate55.6% 9 games
Nimbus Cloak 0.9% 44.4% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.9% Win Rate44.4% 9 games
Excellence
Transcendence 1.4% 57.1% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate1.4% Win Rate57.1% 14 games
Celerity 96.7% 48.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate96.7% Win Rate48.3% 982 games
Absolute Focus 0.1% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.1% Win Rate0.0% 1 games
Power
Scorch 0.5% 60.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate0.5% Win Rate60.0% 5 games
Waterwalking 0.4% 50.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.4% Win Rate50.0% 4 games
Gathering Storm 1.1% 45.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate1.1% Win Rate45.5% 11 games
Stat Shards
Offense
Adaptive Force 63.7% 48.2% Adaptive Force Offense +9 Adaptive Force Pick Rate63.7% Win Rate48.2% 850 games
Attack Speed 33.6% 49.7% Attack Speed Offense +10% Attack Speed Pick Rate33.6% Win Rate49.7% 449 games
Ability Haste 2.7% 38.9% Ability Haste Offense +8 Ability Haste Pick Rate2.7% Win Rate38.9% 36 games
Flex
Adaptive Force 9.2% 50.4% Adaptive Force Flex +9 Adaptive Force Pick Rate9.2% Win Rate50.4% 123 games
Move Speed 88.1% 48.0% Move Speed Flex +2.5% Move Speed Pick Rate88.1% Win Rate48.0% 1176 games
Health Scaling 2.7% 55.6% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.7% Win Rate55.6% 36 games
Defense
Health 9.0% 44.2% Health Defense +65 Health Pick Rate9.0% Win Rate44.2% 120 games
Tenacity and Slow Resist 7.1% 44.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.1% Win Rate44.2% 95 games
Health Scaling 83.9% 49.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate83.9% Win Rate49.3% 1120 games

Skill Order

Q Rupture Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. W Feral Scream Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. E Vorpal Spikes Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. R Feast Feast R Cost100 Cooldown80/70/60 Range175 Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.

Max priority

Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.› Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.› Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. 61.1% 54.5% 55
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.› Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.› Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. 35.6% 59.4% 32
Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.› Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.› Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. 3.3% 33.3% 3

First 5 points

Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 58.9% 58.5% 53
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 35.6% 43.8% 32
Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Feral Scream W Feral Scream W Cost70/75/80/85/90 Cooldown11/10.5/10/9.5/9 Range300 Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. Rupture Q Rupture Q Cost50 Cooldown6 Range950 Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. Vorpal Spikes E Vorpal Spikes E Cost30 Cooldown8/7/6/5/4 Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. 5.6% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
›
3rd ItemForce of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
›
3rd ItemForce of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate
›
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail

Full Build Win Rate

59.3% with 6 completed items
All champions 57.8%
Difference (pp) +1.5
Games reaching full build 5.6% (91)
Win rate by completed items
1
20.6% 34
2
34.1% 167
3
40.1% 449
4
56.8% 563
5
54.3% 300
6
59.3% 91