Lane
52.1% Win Rate
0.8% Pick Rate
2.2% Ban Rate
2.53 KDA
1.3 CS/min
314.0 Gold/min
389.4 DMG/min
328 Games

Rune Page

49.6% 1142 champions
Sorcery
Summon Aery 0.2% 20.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.2% Win Rate20.0% 5 games
Arcane Comet 0.4% 70.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.4% Win Rate70.0% 10 games
Stormraider's Surge 51.3% 50.4% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate51.3% Win Rate50.4% 1280 games
Deathfire Touch 0.3% 62.5% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.3% Win Rate62.5% 8 games
Artifact
Axiom Arcanist 0.5% 83.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.5% Win Rate83.3% 6 games
Manaflow Band 83.3% 49.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate83.3% Win Rate49.0% 1066 games
Nimbus Cloak 16.2% 56.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate16.2% Win Rate56.7% 208 games
Excellence
Transcendence 88.5% 50.6% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate88.5% Win Rate50.6% 1133 games
Celerity 7.6% 48.5% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate7.6% Win Rate48.5% 97 games
Absolute Focus 3.9% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate3.9% Win Rate50.0% 50 games
Power
Scorch 95.9% 50.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate95.9% Win Rate50.5% 1228 games
Waterwalking 0.6% 62.5% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.6% Win Rate62.5% 8 games
Gathering Storm 3.4% 45.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate3.4% Win Rate45.5% 44 games
Resolve
Strength
Demolish 1.0% 27.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.0% Win Rate27.3% 11 games
Font of Life 0.7% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.7% Win Rate50.0% 8 games
Shield Bash 2.3% 46.2% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate2.3% Win Rate46.2% 26 games
Resistance
Conditioning 0.8% 11.1% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.8% Win Rate11.1% 9 games
Second Wind 75.7% 49.2% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate75.7% Win Rate49.2% 864 games
Bone Plating 22.7% 52.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate22.7% Win Rate52.5% 259 games
Vitality
Overgrowth 31.1% 52.4% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate31.1% Win Rate52.4% 355 games
Revitalize 0.3% 33.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.3% Win Rate33.3% 3 games
Unflinching 65.6% 48.6% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate65.6% Win Rate48.6% 749 games
Stat Shards
Offense
Adaptive Force 97.6% 50.4% Adaptive Force Offense +9 Adaptive Force Pick Rate97.6% Win Rate50.4% 1249 games
Attack Speed 0.9% 41.7% Attack Speed Offense +10% Attack Speed Pick Rate0.9% Win Rate41.7% 12 games
Ability Haste 1.5% 52.6% Ability Haste Offense +8 Ability Haste Pick Rate1.5% Win Rate52.6% 19 games
Flex
Adaptive Force 93.4% 50.4% Adaptive Force Flex +9 Adaptive Force Pick Rate93.4% Win Rate50.4% 1195 games
Move Speed 5.9% 49.3% Move Speed Flex +2.5% Move Speed Pick Rate5.9% Win Rate49.3% 75 games
Health Scaling 0.8% 60.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.8% Win Rate60.0% 10 games
Defense
Health 88.0% 49.3% Health Defense +65 Health Pick Rate88.0% Win Rate49.3% 1127 games
Tenacity and Slow Resist 1.9% 41.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.9% Win Rate41.7% 24 games
Health Scaling 10.1% 61.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.1% Win Rate61.2% 129 games

Skill Order

Q Winds of War Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. W Shield of Durand Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies. E Justice Punch Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters. R Hero's Entrance Hero's Entrance R Cost100 Cooldown180/160/140 Range4000 Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.

Max priority

Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time.› Shield of Durand W Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.› Justice Punch E Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters. 80.5% 43.9% 132
Shield of Durand W Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.› Justice Punch E Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters.› Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. 9.8% 75.0% 16
Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time.› Justice Punch E Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters.› Shield of Durand W Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies. 9.8% 37.5% 16

First 5 points

Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. Shield of Durand W Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies. Justice Punch E Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. 55.1% 40.2% 87
Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. Justice Punch E Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters. Shield of Durand W Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. 32.3% 45.1% 51
Justice Punch E Justice Punch E Cost50 Cooldown11/10/9/8/7 Range650 Galio will briefly step back and charge, knocking up the first enemy champion he encounters. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. Shield of Durand W Shield of Durand W Cost50 Cooldown18/17/16/15/14 Range275 Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. Winds of War Q Winds of War Q Cost60/65/70/75/80 Cooldown11/10/9/8/7 Range825 Galio fires two windblasts that converge into a large tornado that deals damage over time. 12.7% 30.0% 20

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 63.6% 11 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 100.0% 1 games
›
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 66.7% 6 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 63.6% 11 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
›
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 66.7% 6 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 63.6% 11 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
›
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 66.7% 6 games
›
3rd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
Later Items situational, after the core
BandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.0.0% 1
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.100.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.100.0% 1

Best Duos

SUP · All Ranks

BOT

WR Δ n
Yunara 58.4% +4.8 19
Tristana 55.5% +2.5 28
Jhin 52.2% -0.1 25
Kai'Sa 48.8% -2.7 30
Jinx 49.5% -4.8 20

All duo partners →

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