Lane
0.0% Win Rate
0.0% Pick Rate
12.8% Ban Rate
1.30 KDA
2.5 CS/min
363.2 Gold/min
691.3 DMG/min
2 Games

Rune Page

50.0% 1121 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.0% Win Rate0.0% 1 games
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 53.3% 49.2% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate53.3% Win Rate49.2% 1326 games
Conqueror 0.3% 57.1% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate0.3% Win Rate57.1% 7 games
Heroism
Absorb Life 0.2% 66.7% Absorb Life Heroism Killing a target heals you. Pick Rate0.2% Win Rate66.7% 3 games
Triumph 98.9% 49.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.9% Win Rate49.2% 1311 games
Presence of Mind 0.9% 41.7% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.9% Win Rate41.7% 12 games
Legend
Legend: Alacrity 98.3% 49.2% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate98.3% Win Rate49.2% 1303 games
Legend: Haste 0.4% 40.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.4% Win Rate40.0% 5 games
Legend: Bloodline 1.4% 50.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.4% Win Rate50.0% 18 games
Combat
Coup de Grace 77.8% 48.5% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate77.8% Win Rate48.5% 1031 games
Cut Down 19.2% 51.6% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate19.2% Win Rate51.6% 254 games
Last Stand 3.1% 51.2% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate3.1% Win Rate51.2% 41 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 73.8% 49.2% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate73.8% Win Rate49.2% 827 games
Cash Back 23.8% 50.9% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate23.8% Win Rate50.9% 267 games
Tomorrow
Triple Tonic 16.1% 52.8% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate16.1% Win Rate52.8% 180 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.2% 0.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate0.2% Win Rate0.0% 2 games
Beyond
Cosmic Insight 84.9% 49.9% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate84.9% Win Rate49.9% 952 games
Approach Velocity 0.8% 55.6% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.8% Win Rate55.6% 9 games
Jack Of All Trades 0.4% 40.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.4% Win Rate40.0% 5 games
Stat Shards
Offense
Adaptive Force 1.0% 61.5% Adaptive Force Offense +9 Adaptive Force Pick Rate1.0% Win Rate61.5% 13 games
Attack Speed 99.0% 49.0% Attack Speed Offense +10% Attack Speed Pick Rate99.0% Win Rate49.0% 1313 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.5% 49.2% Adaptive Force Flex +9 Adaptive Force Pick Rate99.5% Win Rate49.2% 1319 games
Move Speed 0.4% 60.0% Move Speed Flex +2.5% Move Speed Pick Rate0.4% Win Rate60.0% 5 games
Health Scaling 0.2% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate0.0% 2 games
Defense
Health 12.1% 56.2% Health Defense +65 Health Pick Rate12.1% Win Rate56.2% 160 games
Tenacity and Slow Resist 3.0% 35.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.0% Win Rate35.0% 40 games
Health Scaling 84.9% 48.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate84.9% Win Rate48.7% 1126 games

Skill Order

Q End of the Line End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. W Smoke Screen Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. E Quickdraw Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. R Collateral Damage Collateral Damage R Cost100 Cooldown100/80/60 Range1000 Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Max priority

End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. 99.4% 51.2% 170

First 5 points

Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 51.6% 49.5% 95
Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 44.6% 46.3% 82
End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 3.8% 57.1% 7

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemImmortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemMortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder

Full Build Win Rate

64.9% with 6 completed items
All champions 57.7%
Difference (pp) +7.3
Scaling rank 2 / 17
Games reaching full build 14.5% (362)
Win rate by completed items
1
26.9% 93
2
32.3% 263
3
37.0% 481
4
49.2% 697
5
60.9% 575
6
64.9% 362