Lane
49.2% Win Rate
6.5% Pick Rate
11.8% Ban Rate
1.79 KDA
7.8 CS/min
436.7 Gold/min
922.3 DMG/min
1940 Games

Rune Page

49.9% 887 champions
Sorcery
Summon Aery 0.0% 100.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.0% Win Rate100.0% 1 games
Arcane Comet 0.1% 50.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.1% Win Rate50.0% 2 games
Stormraider's Surge 36.1% 50.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate36.1% Win Rate50.0% 1065 games
Deathfire Touch 0.1% 33.3% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.1% Win Rate33.3% 3 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 88.7% 49.3% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate88.7% Win Rate49.3% 945 games
Nimbus Cloak 11.3% 55.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate11.3% Win Rate55.8% 120 games
Excellence
Transcendence 15.0% 53.1% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate15.0% Win Rate53.1% 160 games
Celerity 11.8% 47.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate11.8% Win Rate47.6% 126 games
Absolute Focus 73.1% 49.8% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate73.1% Win Rate49.8% 779 games
Power
Scorch 45.2% 50.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate45.2% Win Rate50.1% 481 games
Waterwalking 0.8% 25.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.8% Win Rate25.0% 8 games
Gathering Storm 54.1% 50.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate54.1% Win Rate50.3% 576 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 47.1% 48.6% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate47.1% Win Rate48.6% 418 games
Cash Back 10.5% 50.5% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate10.5% Win Rate50.5% 93 games
Tomorrow
Triple Tonic 47.5% 51.3% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate47.5% Win Rate51.3% 421 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 46.8% 48.9% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate46.8% Win Rate48.9% 415 games
Beyond
Cosmic Insight 40.7% 53.2% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate40.7% Win Rate53.2% 361 games
Approach Velocity 0.1% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.1% Win Rate100.0% 1 games
Jack Of All Trades 7.3% 36.9% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate7.3% Win Rate36.9% 65 games
Stat Shards
Offense
Adaptive Force 96.4% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate96.4% Win Rate50.0% 1027 games
Attack Speed 3.5% 48.6% Attack Speed Offense +10% Attack Speed Pick Rate3.5% Win Rate48.6% 37 games
Ability Haste 0.1% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.1% Win Rate100.0% 1 games
Flex
Adaptive Force 98.3% 50.0% Adaptive Force Flex +9 Adaptive Force Pick Rate98.3% Win Rate50.0% 1047 games
Move Speed 1.5% 56.2% Move Speed Flex +2.5% Move Speed Pick Rate1.5% Win Rate56.2% 16 games
Health Scaling 0.2% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate50.0% 2 games
Defense
Health 53.9% 51.0% Health Defense +65 Health Pick Rate53.9% Win Rate51.0% 574 games
Tenacity and Slow Resist 1.2% 46.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.2% Win Rate46.2% 13 games
Health Scaling 44.9% 49.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate44.9% Win Rate49.0% 478 games

Skill Order

Q To the Skies! / Shock Blast To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. W Lightning Field / Hyper Charge Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. E Thundering Blow / Acceleration Gate Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. R Mercury Cannon / Mercury Hammer Mercury Cannon / Mercury Hammer R Cooldown6 Range600 Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Max priority

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. 92.2% 48.6% 177
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. 7.8% 66.7% 15

First 5 points

To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 47.2% 48.7% 76
To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 39.8% 53.1% 64
Lightning Field / Hyper Charge W Lightning Field / Hyper Charge W Cost40 Cooldown10 Range285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. Thundering Blow / Acceleration Gate E Thundering Blow / Acceleration Gate E Cost55 Cooldown20/18/16/14/12 Range240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. To the Skies! / Shock Blast Q To the Skies! / Shock Blast Q Cost40 Cooldown16/14/12/10/8 Range600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. 13.0% 47.6% 21

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 54.2% 48 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 51.9% 77 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 51.2% 84 games
3rd ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 56.5% 23 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 54.2% 48 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 51.9% 77 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 51.2% 84 games
3rd ItemSerpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.Serpent's Fang 58.3% 12 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 54.2% 48 games order not measured
1st ItemYoumuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 51.9% 77 games
2nd ItemManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.Manamune 51.2% 84 games
3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 55.0% 20 games
Later Items situational, after the core
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.60.0% 15
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.45.5% 11
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.55.6% 9
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.83.3% 6
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.33.3% 6
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).0.0% 3
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.0.0% 3
ManamuneManamune 2900 +35 Attack Damage+500 Mana+15 Ability Haste AweGain bonus Attack Damage.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).Transforms intoMuramana at 360 max Mana.50.0% 2

Full Build Win Rate

56.3% with 6 completed items
All champions 57.7%
Difference (pp) -1.4
Scaling rank 15 / 17
Games reaching full build 11.3% (334)
Win rate by completed items
1
24.0% 129
2
34.7% 297
3
46.0% 600
4
52.3% 917
5
57.1% 643
6
56.3% 334

Best Duos

TOP · All Ranks

JNG

WR Δ n
Vi 54.8% +6.0 61
Graves 53.6% +5.2 52
Shyvana 55.3% +4.4 35
Master Yi 56.2% +3.6 30
Nidalee 57.0% +3.5 70

MID

WR Δ n
Viktor 56.0% +7.2 103
Twisted Fate 53.6% +4.3 53
Akali 50.7% +3.4 67
LeBlanc 53.2% +2.9 55
Yone 51.4% +2.7 65

BOT

WR Δ n
Ezreal 49.6% +4.8 103
Tristana 54.7% +3.9 100
Syndra 52.3% +3.7 34
Varus 53.3% +3.4 30
Kai'Sa 50.9% +2.7 156

SUP

WR Δ n
Soraka 55.1% +5.3 36
Rell 57.7% +5.0 52
Poppy 53.4% +4.1 31
Lulu 54.7% +4.0 131
Yuumi 51.4% +3.3 39

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