Lane
33.3% Win Rate
0.1% Pick Rate
1.5% Ban Rate
2.05 KDA
1.7 CS/min
362.1 Gold/min
745.6 DMG/min
18 Games

Rune Page

50.9% 1802 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.0% Win Rate0.0% 1 games
Lethal Tempo 0.1% 40.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.1% Win Rate40.0% 5 games
Fleet Footwork 70.3% 49.8% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate70.3% Win Rate49.8% 3581 games
Conqueror 0.0% 50.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate0.0% Win Rate50.0% 2 games
Heroism
Absorb Life 0.3% 50.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.3% Win Rate50.0% 10 games
Triumph 2.5% 44.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.5% Win Rate44.9% 89 games
Presence of Mind 97.2% 49.9% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate97.2% Win Rate49.9% 3482 games
Legend
Legend: Alacrity 1.5% 55.8% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.5% Win Rate55.8% 52 games
Legend: Haste 0.4% 64.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.4% Win Rate64.3% 14 games
Legend: Bloodline 98.2% 49.7% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate98.2% Win Rate49.7% 3515 games
Combat
Coup de Grace 51.5% 49.2% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate51.5% Win Rate49.2% 1843 games
Cut Down 48.3% 50.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate48.3% Win Rate50.4% 1731 games
Last Stand 0.2% 85.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.2% Win Rate85.7% 7 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 1.4% 52.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate1.4% Win Rate52.0% 25 games
Cash Back 72.8% 51.1% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate72.8% Win Rate51.1% 1311 games
Tomorrow
Triple Tonic 27.1% 49.1% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate27.1% Win Rate49.1% 489 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 11.0% 51.8% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate11.0% Win Rate51.8% 199 games
Beyond
Cosmic Insight 34.5% 52.3% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate34.5% Win Rate52.3% 621 games
Approach Velocity 0.2% 33.3% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.2% Win Rate33.3% 3 games
Jack Of All Trades 53.1% 50.6% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate53.1% Win Rate50.6% 956 games
Stat Shards
Offense
Adaptive Force 96.1% 49.8% Adaptive Force Offense +9 Adaptive Force Pick Rate96.1% Win Rate49.8% 3440 games
Attack Speed 3.9% 50.7% Attack Speed Offense +10% Attack Speed Pick Rate3.9% Win Rate50.7% 140 games
Ability Haste 0.0% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.0% Win Rate100.0% 1 games
Flex
Adaptive Force 96.8% 49.6% Adaptive Force Flex +9 Adaptive Force Pick Rate96.8% Win Rate49.6% 3466 games
Move Speed 3.2% 57.9% Move Speed Flex +2.5% Move Speed Pick Rate3.2% Win Rate57.9% 114 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.0% Win Rate0.0% 1 games
Defense
Health 46.4% 50.1% Health Defense +65 Health Pick Rate46.4% Win Rate50.1% 1661 games
Tenacity and Slow Resist 0.9% 45.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate45.2% 31 games
Health Scaling 52.8% 49.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate52.8% Win Rate49.7% 1889 games

Skill Order

Q Dancing Grenade Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. W Deadly Flourish Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. E Captive Audience Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. R Curtain Call Curtain Call R Cost100 Cooldown120/105/90 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

Max priority

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.› Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.› Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 97.9% 51.8% 328
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.› Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.› Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. 1.5% 40.0% 5

First 5 points

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 59.9% 48.0% 229
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 36.1% 48.6% 138
Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 3.9% 40.0% 15

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 0.0% 1 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
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2nd ItemPhantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.Phantom Dancer
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 0.0% 1 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
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2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 0.0% 1 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
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2nd ItemPhantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.Phantom Dancer
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards

Full Build Win Rate

58.6% with 6 completed items
All champions 57.8%
Difference (pp) +0.8
Scaling rank 13 / 18
Games reaching full build 4.3% (220)
Win rate by completed items
1
36.4% 379
2
40.8% 1056
3
50.3% 1639
4
57.8% 1193
5
58.4% 572
6
58.6% 220