Locke

Locke Counters

All Lanes Patch 26.19
All champion statsDuos Pro builds Best Locke players
Lane

Locke struggles most against Akali, Lucian, Vex. Locke performs best against Hwei, Orianna, Mel.

Locke wins 50.1% of 3958 games in this lane. Δ is measured against that number. Matchups with at least 20 games are listed.

Every matchup

46 matchups
# Opponent WR Δ @15 GD n
1 Akali 45.7% -4.5 -445 -176 1552 Lucian 43.5% -6.6 -322 -322 363 Vex 45.8% -4.3 -49 -49 434 Katarina 45.5% -4.6 +157 +319 1035 Nasus 46.2% -3.9 +560 +235 256 Kassadin 48.5% -1.6 -733 -733 577 Garen 47.9% -2.2 -252 -252 298 Ryze 48.3% -1.8 +16 +16 459 Talon 48.9% -1.3 -62 -62 4410 Ekko 48.3% -1.8 +499 +136 10311 Fizz 49.1% -1.0 -310 +169 6412 Anivia 46.8% -3.3 +1277 +1277 3713 Lissandra 45.0% -5.1 +330 +1423 8014 Xerath 45.8% -4.3 +238 +1255 5415 Lee Sin 48.4% -1.7 +846 +846 2016 Zed 49.0% -1.2 -23 -23 15017 LeBlanc 50.0% -0.1 +392 +246 8018 Qiyana 48.1% -2.1 +461 +461 6019 Lux 45.8% -4.3 +730 +1665 6720 Aurelion Sol 47.1% -3.0 +707 +707 2821 Azir 48.5% -1.6 +1034 +1034 2422 Ahri 48.7% -1.5 +240 +1028 14523 Taliyah 45.9% -4.2 +1417 +1417 3224 Yone 50.8% +0.7 +63 +418 14925 Yasuo 52.4% +2.3 -124 +125 12626 Zoe 49.5% -0.6 +1432 +1432 4727 Cho'Gath 51.6% +1.5 +803 +803 2628 Diana 54.2% +4.1 +605 +605 5629 Vladimir 49.6% -0.5 +992 +992 7530 Sylas 51.9% +1.8 +60 +1419 14531 Jayce 52.8% +2.7 +395 +395 3232 Syndra 50.5% +0.4 +158 +1159 16833 Cassiopeia 52.0% +1.9 +1480 +1480 3734 Irelia 57.4% +7.3 -292 -292 4235 Galio 49.7% -0.4 +1274 +1744 13936 Aurora 54.5% +4.4 +796 +796 5037 Viktor 52.4% +2.2 +296 +1718 13238 Veigar 52.2% +2.1 +895 +1489 5439 Akshan 53.8% +3.7 +534 +534 4040 Malzahar 52.9% +2.8 -175 +1584 4741 Twisted Fate 51.4% +1.2 +744 +1390 7342 Ambessa 56.8% +6.6 +1150 +1150 2043 Pantheon 54.8% +4.6 +1569 +1569 2444 Mel 56.5% +6.4 +1269 +1269 2245 Orianna 58.6% +8.5 +1270 +1436 7146 Hwei 54.5% +4.4 +2036 +2624 61

How this list is ranked

Rows are not sorted by raw win rate. Three corrections are applied: the champion's own average is subtracted, so a weak champion does not look bad in every matchup; small samples are pulled towards that average, so a lucky 17 game matchup cannot reach the top; and the lane gold, CS and kill differences are added to the score, because they measure the two laners against each other without the noise of the other eight players.