
56.5% Win Rate
6.2% Pick Rate
30.6% Ban Rate
2.36 KDA
6.6 CS/min
461.2 Gold/min
909.5 DMG/min
46 Games
Rune Page
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.0% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
100.0% 55.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
62.5% 56.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
35.0% 57.1%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
2.5% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
37.5% 60.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
12.5% 80.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
50.0% 45.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
8.3% 50.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
91.7% 54.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
8.3% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
83.3% 55.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
8.3% 50.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
95.0% 55.3%
Adaptive Force Offense +9 Adaptive Force
2.5% 0.0%
Attack Speed Offense +10% Attack Speed
2.5% 100.0%
Ability Haste Offense +8 Ability Haste
Flex
95.0% 55.3%
Adaptive Force Flex +9 Adaptive Force
5.0% 50.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
62.5% 60.0%
Health Defense +65 Health
2.5% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
35.0% 50.0%
Health Scaling Defense +10-180 Health (based on level)
Build Order
Percentages are the win rate of players who bought that item.Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st Item
Lich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 0.0% 1 games
Each step is measured on its own: this exact order was not measured together.