Lane
45.5% Win Rate
0.1% Pick Rate
0.7% Ban Rate
3.13 KDA
1.9 CS/min
330.5 Gold/min
456.5 DMG/min
22 Games

Rune Page

44.5% 596 champions
Sorcery
Summon Aery 55.6% 46.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate55.6% Win Rate46.0% 898 games
Arcane Comet 20.1% 48.1% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate20.1% Win Rate48.1% 324 games
Stormraider's Surge 20.7% 48.8% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate20.7% Win Rate48.8% 334 games
Deathfire Touch 2.1% 58.8% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate2.1% Win Rate58.8% 34 games
Artifact
Axiom Arcanist 0.1% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.1% Win Rate0.0% 1 games
Manaflow Band 99.9% 46.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.9% Win Rate46.0% 897 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 81.7% 45.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate81.7% Win Rate45.0% 734 games
Celerity 15.9% 51.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate15.9% Win Rate51.0% 143 games
Absolute Focus 2.3% 47.6% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.3% Win Rate47.6% 21 games
Power
Scorch 95.3% 46.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate95.3% Win Rate46.3% 856 games
Waterwalking 0.2% 50.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.2% Win Rate50.0% 2 games
Gathering Storm 4.5% 40.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.5% Win Rate40.0% 40 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.2% 100.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.2% Win Rate100.0% 1 games
Presence of Mind 70.8% 42.4% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate70.8% Win Rate42.4% 422 games
Legend
Legend: Alacrity 0.2% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.2% Win Rate100.0% 1 games
Legend: Haste 37.8% 44.9% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate37.8% Win Rate44.9% 225 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 49.8% 40.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate49.8% Win Rate40.4% 297 games
Cut Down 40.9% 52.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate40.9% Win Rate52.0% 244 games
Last Stand 0.3% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.3% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 3.5% 41.9% Adaptive Force Offense +9 Adaptive Force Pick Rate3.5% Win Rate41.9% 31 games
Attack Speed 95.1% 46.4% Attack Speed Offense +10% Attack Speed Pick Rate95.1% Win Rate46.4% 854 games
Ability Haste 1.4% 30.8% Ability Haste Offense +8 Ability Haste Pick Rate1.4% Win Rate30.8% 13 games
Flex
Adaptive Force 79.4% 45.3% Adaptive Force Flex +9 Adaptive Force Pick Rate79.4% Win Rate45.3% 713 games
Move Speed 20.5% 48.9% Move Speed Flex +2.5% Move Speed Pick Rate20.5% Win Rate48.9% 184 games
Health Scaling 0.1% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate0.0% 1 games
Defense
Health 51.1% 51.2% Health Defense +65 Health Pick Rate51.1% Win Rate51.2% 459 games
Tenacity and Slow Resist 0.9% 37.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate37.5% 8 games
Health Scaling 48.0% 40.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate48.0% Win Rate40.6% 431 games

Skill Order

Q Command: Attack Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. W Command: Dissonance Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. E Command: Protect Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. R Command: Shockwave Command: Shockwave R Cost100 Cooldown110/95/80 Range410 Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Max priority

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.› Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.› Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 90.7% 56.1% 107
Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.› Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.› Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. 8.5% 70.0% 10

First 5 points

Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 74.3% 46.7% 75
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. 13.9% 42.9% 14
Command: Attack Q Command: Attack Q Cost35 Cooldown7/6/5/4/3 Range815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Protect E Command: Protect E Cost60 Cooldown9 Range1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. Command: Dissonance W Command: Dissonance W Cost60/65/70/75/80 Cooldown7 Range225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. 11.9% 33.3% 12

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 0.0% 1 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 0.0% 1 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap