Seraphine

Seraphine Counters

All Lanes Patch 26.19
All champion statsDuos Pro builds Best Seraphine players
Lane

Seraphine struggles most against Shaco, Kai'Sa, Lux. Seraphine performs best against Neeko, Tristana, Rell.

Seraphine wins 49.7% of 3571 games in this lane. Δ is measured against that number. Matchups with at least 20 games are listed.

Every matchup

46 matchups
# Opponent WR Δ @15 GD n
1 Shaco 41.5% -8.2 -1126 -1126 202 Kai'Sa 48.5% -1.2 -3159 -3159 363 Lux 46.2% -3.4 -32 -844 964 Soraka 43.2% -6.5 +293 +511 875 Zilean 44.9% -4.7 +306 +56 716 Morgana 45.6% -4.1 +53 -464 547 Zeri 49.0% -0.7 -3219 -3219 218 Braum 45.1% -4.6 +211 +225 559 Caitlyn 49.8% +0.1 -1624 -1624 2410 Leona 45.3% -4.4 +292 +407 10111 Rakan 45.4% -4.3 +400 +471 8312 Pantheon 48.4% -1.3 -437 -440 3013 Pyke 49.5% -0.2 -408 -1074 9314 Xerath 49.8% +0.2 -101 -943 4015 Zyra 49.2% -0.5 -130 -447 3916 Jhin 51.2% +1.5 -1515 -1515 3417 Sylas 49.0% -0.7 -565 -565 2118 Nami 47.5% -2.2 +176 +412 18719 Tahm Kench 50.6% +0.9 -416 -642 2320 Mel 51.8% +2.1 -289 -1064 3721 Renata Glasc 49.1% -0.6 +306 +306 3122 Jinx 50.5% +0.8 -1529 -1529 3923 Camille 49.0% -0.7 -173 -173 2324 Blitzcrank 47.4% -2.3 +657 +675 10125 Senna 51.2% +1.6 +98 -1154 7126 Vel'Koz 52.5% +2.8 -826 -826 3627 Yunara 51.0% +1.3 -1528 -1528 4628 Lulu 49.2% -0.5 +352 +514 27129 Thresh 49.0% -0.6 +469 +504 18430 Maokai 49.8% +0.1 +670 +670 2231 Yuumi 50.8% +1.2 -32 +590 6432 Milio 49.6% -0.1 +407 +607 12533 Ashe 50.5% +0.8 +540 -313 3334 Bard 52.2% +2.6 +230 +40 8835 Karma 51.8% +2.1 +308 +458 12036 Swain 54.1% +4.4 +51 -59 3037 Aphelios 53.8% +4.1 -1183 -1183 2338 Nautilus 52.6% +3.0 +77 +680 16339 Janna 52.4% +2.7 +582 +510 14340 Ezreal 57.4% +7.7 -1423 -1423 2641 Brand 56.6% +6.9 -380 -115 3442 Alistar 53.2% +3.5 +555 +726 6743 Sona 55.2% +5.5 +393 +393 5444 Rell 55.2% +5.5 +336 +531 8345 Tristana 57.6% +7.9 -769 -769 2446 Neeko 57.2% +7.5 0 +309 21

How this list is ranked

Rows are not sorted by raw win rate. Three corrections are applied: the champion's own average is subtracted, so a weak champion does not look bad in every matchup; small samples are pulled towards that average, so a lucky 17 game matchup cannot reach the top; and the lane gold, CS and kill differences are added to the score, because they measure the two laners against each other without the noise of the other eight players.