Lane
42.9% Win Rate
0.0% Pick Rate
0.5% Ban Rate
1.81 KDA
5.4 CS/min
399.3 Gold/min
789.8 DMG/min
7 Games

Rune Page

50.5% 600 champions
Resolve
Grasp of the Undying 69.1% 50.2% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate69.1% Win Rate50.2% 646 games
Aftershock 7.6% 46.5% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate7.6% Win Rate46.5% 71 games
Guardian 0.4% 75.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.4% Win Rate75.0% 4 games
Strength
Demolish 0.3% 50.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.3% Win Rate50.0% 2 games
Font of Life 0.6% 25.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.6% Win Rate25.0% 4 games
Shield Bash 99.1% 50.3% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate99.1% Win Rate50.3% 640 games
Resistance
Conditioning 91.6% 50.8% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate91.6% Win Rate50.8% 592 games
Second Wind 5.6% 41.7% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.6% Win Rate41.7% 36 games
Bone Plating 2.8% 44.4% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate2.8% Win Rate44.4% 18 games
Vitality
Overgrowth 94.7% 51.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate94.7% Win Rate51.0% 612 games
Revitalize 1.1% 14.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.1% Win Rate14.3% 7 games
Unflinching 4.2% 40.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate4.2% Win Rate40.7% 27 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 97.7% 50.9% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate97.7% Win Rate50.9% 586 games
Cash Back 1.7% 30.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate1.7% Win Rate30.0% 10 games
Tomorrow
Triple Tonic 0.3% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.3% Win Rate0.0% 2 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.7% 50.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate0.7% Win Rate50.0% 4 games
Beyond
Cosmic Insight 12.3% 45.9% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate12.3% Win Rate45.9% 74 games
Approach Velocity 87.0% 51.1% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate87.0% Win Rate51.1% 522 games
Jack Of All Trades 0.3% 100.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.3% Win Rate100.0% 2 games
Stat Shards
Offense
Adaptive Force 9.0% 48.3% Adaptive Force Offense +9 Adaptive Force Pick Rate9.0% Win Rate48.3% 58 games
Attack Speed 16.6% 45.8% Attack Speed Offense +10% Attack Speed Pick Rate16.6% Win Rate45.8% 107 games
Ability Haste 74.5% 51.4% Ability Haste Offense +8 Ability Haste Pick Rate74.5% Win Rate51.4% 481 games
Flex
Adaptive Force 4.6% 46.7% Adaptive Force Flex +9 Adaptive Force Pick Rate4.6% Win Rate46.7% 30 games
Move Speed 2.5% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate2.5% Win Rate50.0% 16 games
Health Scaling 92.9% 50.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate92.9% Win Rate50.3% 600 games
Defense
Health 14.7% 51.6% Health Defense +65 Health Pick Rate14.7% Win Rate51.6% 95 games
Tenacity and Slow Resist 1.7% 81.8% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.7% Win Rate81.8% 11 games
Health Scaling 83.6% 49.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate83.6% Win Rate49.3% 540 games

Skill Order

Q Shattered Earth / Upheaval Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. W Seismic Bastion Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. E Ixtal's Impact Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. R Impale Impale R Cost100 Cooldown120/105/90 Range625 Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

Max priority

Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.› Seismic Bastion W Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.› Ixtal's Impact E Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. 95.7% 54.5% 44

First 5 points

Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Seismic Bastion W Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. Ixtal's Impact E Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. 68.8% 50.0% 44
Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Ixtal's Impact E Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. Seismic Bastion W Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. 28.1% 44.4% 18

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
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2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
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3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
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2nd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
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3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel
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2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
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3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair