Lane
53.0% Win Rate
1.3% Pick Rate
1.3% Ban Rate
1.65 KDA
6.9 CS/min
419.1 Gold/min
793.3 DMG/min
389 Games

Rune Page

51.5% 396 champions
Precision
Press the Attack 13.0% 58.3% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate13.0% Win Rate58.3% 132 games
Lethal Tempo 85.4% 50.6% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate85.4% Win Rate50.6% 865 games
Fleet Footwork 0.5% 80.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.5% Win Rate80.0% 5 games
Conqueror 0.0% 0.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Heroism
Absorb Life 0.2% 100.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.2% Win Rate100.0% 2 games
Triumph 59.0% 49.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate59.0% Win Rate49.6% 510 games
Presence of Mind 40.8% 51.8% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate40.8% Win Rate51.8% 353 games
Legend
Legend: Alacrity 97.3% 50.8% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate97.3% Win Rate50.8% 842 games
Legend: Haste 0.7% 33.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.7% Win Rate33.3% 6 games
Legend: Bloodline 2.0% 47.1% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate2.0% Win Rate47.1% 17 games
Combat
Coup de Grace 5.5% 41.7% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate5.5% Win Rate41.7% 48 games
Cut Down 0.9% 37.5% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate0.9% Win Rate37.5% 8 games
Last Stand 93.5% 51.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate93.5% Win Rate51.3% 809 games
Resolve
Strength
Demolish 1.0% 25.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.0% Win Rate25.0% 4 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.3% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.3% Win Rate0.0% 1 games
Resistance
Conditioning 11.4% 55.6% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate11.4% Win Rate55.6% 45 games
Second Wind 68.9% 51.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate68.9% Win Rate51.6% 273 games
Bone Plating 18.7% 50.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate18.7% Win Rate50.0% 74 games
Vitality
Overgrowth 2.3% 44.4% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate2.3% Win Rate44.4% 9 games
Revitalize 97.5% 51.8% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate97.5% Win Rate51.8% 386 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 13.6% 53.4% Adaptive Force Offense +9 Adaptive Force Pick Rate13.6% Win Rate53.4% 118 games
Attack Speed 86.1% 50.3% Attack Speed Offense +10% Attack Speed Pick Rate86.1% Win Rate50.3% 745 games
Ability Haste 0.2% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.2% Win Rate0.0% 2 games
Flex
Adaptive Force 96.9% 50.7% Adaptive Force Flex +9 Adaptive Force Pick Rate96.9% Win Rate50.7% 838 games
Move Speed 2.8% 45.8% Move Speed Flex +2.5% Move Speed Pick Rate2.8% Win Rate45.8% 24 games
Health Scaling 0.3% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate66.7% 3 games
Defense
Health 20.8% 47.2% Health Defense +65 Health Pick Rate20.8% Win Rate47.2% 180 games
Tenacity and Slow Resist 12.7% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate12.7% Win Rate50.0% 110 games
Health Scaling 66.5% 51.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate66.5% Win Rate51.8% 575 games

Skill Order

Q Jaws of the Beast Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. W Blood Hunt Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. E Primal Howl Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. R Infinite Duress Infinite Duress R Cost100 Cooldown110/90/70 Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

Max priority

Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. 51.4% 56.8% 37
Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. 37.5% 44.4% 27
Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. 11.1% 62.5% 8

First 5 points

Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. 52.0% 53.8% 39
Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. 41.3% 48.4% 31
Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. 6.7% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 47.1% 17 games order not measured
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 33.3% 18 games
2nd ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker 33.3% 9 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 0.0% 6 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 47.1% 17 games order not measured
1st ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker
2nd ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 0.0% 2 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 0.0% 6 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 47.1% 17 games order not measured
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 33.3% 18 games
2nd ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker 33.3% 9 games
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 1 games
Later Items situational, after the core
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.50.0% 2
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.0.0% 1
Force of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.100.0% 1
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.0.0% 1

Full Build Win Rate

46.2% with 6 completed items
All champions 57.7%
Difference (pp) -11.5
Games reaching full build 6.4% (65)
Win rate by completed items
1
43.2% 37
2
36.5% 96
3
50.9% 279
4
54.7% 351
5
59.0% 178
6
46.2% 65

Best Duos

TOP · All Ranks

BOT

WR Δ n
Yunara 57.0% +3.4 35
Kai'Sa 51.2% -0.7 38

SUP

WR Δ n
Thresh 51.0% -3.1 37

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