Lane
40.0% Win Rate
0.0% Pick Rate
0.4% Ban Rate
1.83 KDA
1.8 CS/min
371.0 Gold/min
725.3 DMG/min
5 Games

Rune Page

48.9% 221 champions
Precision
Press the Attack 54.4% 49.3% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate54.4% Win Rate49.3% 442 games
Lethal Tempo 28.8% 49.1% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate28.8% Win Rate49.1% 234 games
Fleet Footwork 1.8% 33.3% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate1.8% Win Rate33.3% 15 games
Conqueror 3.8% 51.6% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate3.8% Win Rate51.6% 31 games
Heroism
Absorb Life 7.7% 52.9% Absorb Life Heroism Killing a target heals you. Pick Rate7.7% Win Rate52.9% 34 games
Triumph 4.1% 38.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate4.1% Win Rate38.9% 18 games
Presence of Mind 88.2% 49.5% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate88.2% Win Rate49.5% 390 games
Legend
Legend: Alacrity 99.8% 49.4% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.8% Win Rate49.4% 441 games
Legend: Haste 0.2% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.2% Win Rate0.0% 1 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 4.1% 44.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.1% Win Rate44.4% 18 games
Cut Down 92.1% 49.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate92.1% Win Rate49.4% 407 games
Last Stand 3.8% 52.9% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate3.8% Win Rate52.9% 17 games
Sorcery
Artifact
Axiom Arcanist 1.4% 66.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.4% Win Rate66.7% 3 games
Manaflow Band 55.2% 47.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate55.2% Win Rate47.5% 122 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 14.9% 45.5% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate14.9% Win Rate45.5% 33 games
Celerity 0.9% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.9% Win Rate100.0% 2 games
Absolute Focus 38.0% 47.6% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate38.0% Win Rate47.6% 84 games
Power
Scorch 65.6% 50.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate65.6% Win Rate50.3% 145 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 24.0% 49.1% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate24.0% Win Rate49.1% 53 games
Stat Shards
Offense
Adaptive Force 0.7% 66.7% Adaptive Force Offense +9 Adaptive Force Pick Rate0.7% Win Rate66.7% 3 games
Attack Speed 99.3% 49.2% Attack Speed Offense +10% Attack Speed Pick Rate99.3% Win Rate49.2% 439 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 88.9% 48.1% Adaptive Force Flex +9 Adaptive Force Pick Rate88.9% Win Rate48.1% 393 games
Move Speed 7.2% 68.8% Move Speed Flex +2.5% Move Speed Pick Rate7.2% Win Rate68.8% 32 games
Health Scaling 3.8% 41.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.8% Win Rate41.2% 17 games
Defense
Health 40.3% 51.1% Health Defense +65 Health Pick Rate40.3% Win Rate51.1% 178 games
Tenacity and Slow Resist 1.6% 57.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.6% Win Rate57.1% 7 games
Health Scaling 58.1% 47.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate58.1% Win Rate47.9% 257 games

Skill Order

Q Conquering Sands Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. W Arise! Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. E Shifting Sands Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. R Emperor's Divide Emperor's Divide R Cost100 Cooldown120/105/90 Range250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Max priority

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.› Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.› Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 98.4% 59.7% 62

First 5 points

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 81.2% 69.2% 52
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 17.2% 36.4% 11

Build Order

Percentages are the win rate of players who bought that item.
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth
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2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap

Full Build Win Rate

51.8% with 6 completed items
All champions 57.7%
Difference (pp) -5.9
Games reaching full build 6.9% (56)
Win rate by completed items
1
37.5% 24
2
33.3% 87
3
46.0% 261
4
57.6% 269
5
51.9% 108
6
51.8% 56