Lane
62.5% Win Rate
4.5% Pick Rate
15.0% Ban Rate
2.19 KDA
7.7 CS/min
552.8 Gold/min
993.5 DMG/min
56 Games

Rune Page

80.0% 10 champions
Precision
Press the Attack 14.3% 87.5% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate14.3% Win Rate87.5% 8 games
Lethal Tempo 85.7% 58.3% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate85.7% Win Rate58.3% 48 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 0.0% 0.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 22.9% 63.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate22.9% Win Rate63.6% 11 games
Presence of Mind 77.1% 56.8% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate77.1% Win Rate56.8% 37 games
Legend
Legend: Alacrity 79.2% 57.9% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate79.2% Win Rate57.9% 38 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 20.8% 60.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate20.8% Win Rate60.0% 10 games
Combat
Coup de Grace 8.3% 75.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate8.3% Win Rate75.0% 4 games
Cut Down 72.9% 60.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate72.9% Win Rate60.0% 35 games
Last Stand 18.8% 44.4% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate18.8% Win Rate44.4% 9 games
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 0.0% 0.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 100.0% 80.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate100.0% Win Rate80.0% 10 games
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 100.0% 80.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate100.0% Win Rate80.0% 10 games
Stat Shards
Offense
Adaptive Force 8.3% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate8.3% Win Rate50.0% 4 games
Attack Speed 91.7% 59.1% Attack Speed Offense +10% Attack Speed Pick Rate91.7% Win Rate59.1% 44 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 58.3% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate58.3% 48 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 91.7% 56.8% Health Defense +65 Health Pick Rate91.7% Win Rate56.8% 44 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 8.3% 75.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate8.3% Win Rate75.0% 4 games

Skill Order

Q Spinning Axe Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. W Blood Rush Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. E Stand Aside Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. R Whirling Death Whirling Death R Cost100 Cooldown100/90/80 Range20000 Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

First 5 points

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. 100.0% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 100.0% 1 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 50.0% 2 games
2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44 100.0% 1 games
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 100.0% 1 games
BootsBerserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 100.0% 1 games order not measured
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 100.0% 1 games
2nd ItemBloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.Bloodthirster 100.0% 1 games
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 1 games
Later Items situational, after the core
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 100.0% 1

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