Lane
50.0% Win Rate
0.1% Pick Rate
1.9% Ban Rate
2.00 KDA
6.1 CS/min
363.6 Gold/min
919.0 DMG/min
2 Games

Rune Page

53.6% 28 champions
Domination
Electrocute 56.9% 57.6% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate56.9% Win Rate57.6% 33 games
Dark Harvest 10.3% 50.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate10.3% Win Rate50.0% 6 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 33.3% 54.5% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate33.3% Win Rate54.5% 11 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 66.7% 59.1% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate66.7% Win Rate59.1% 22 games
Tracking
Sixth Sense 15.2% 60.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate15.2% Win Rate60.0% 5 games
Grisly Mementos 84.8% 57.1% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate84.8% Win Rate57.1% 28 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 6.1% 50.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate6.1% Win Rate50.0% 2 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 93.9% 58.1% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate93.9% Win Rate58.1% 31 games
Sorcery
Artifact
Axiom Arcanist 100.0% 53.6% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate100.0% Win Rate53.6% 28 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 64.3% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate64.3% Win Rate50.0% 18 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 25.0% 71.4% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate25.0% Win Rate71.4% 7 games
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 10.7% 33.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate10.7% Win Rate33.3% 3 games
Stat Shards
Offense
Adaptive Force 100.0% 57.6% Adaptive Force Offense +9 Adaptive Force Pick Rate100.0% Win Rate57.6% 33 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 57.6% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate57.6% 33 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 69.7% 56.5% Health Defense +65 Health Pick Rate69.7% Win Rate56.5% 23 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 30.3% 60.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate30.3% Win Rate60.0% 10 games

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
2nd ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass