Lane
44.4% Win Rate
0.2% Pick Rate
1.7% Ban Rate
1.56 KDA
5.7 CS/min
356.2 Gold/min
759.5 DMG/min
18 Games

Rune Page

54.5% 112 champions
Domination
Electrocute 55.6% 55.6% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate55.6% Win Rate55.6% 144 games
Dark Harvest 13.1% 47.1% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate13.1% Win Rate47.1% 34 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 54.2% 55.1% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate54.2% Win Rate55.1% 78 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 45.8% 56.1% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate45.8% Win Rate56.1% 66 games
Tracking
Sixth Sense 30.6% 54.5% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate30.6% Win Rate54.5% 44 games
Grisly Mementos 69.4% 56.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate69.4% Win Rate56.0% 100 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 2.1% 66.7% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate2.1% Win Rate66.7% 3 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 97.9% 55.3% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate97.9% Win Rate55.3% 141 games
Sorcery
Artifact
Axiom Arcanist 92.9% 54.8% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate92.9% Win Rate54.8% 104 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 5.4% 50.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate5.4% Win Rate50.0% 6 games
Excellence
Transcendence 56.2% 49.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate56.2% Win Rate49.2% 63 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 41.1% 63.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate41.1% Win Rate63.0% 46 games
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 4.5% 40.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.5% Win Rate40.0% 5 games
Stat Shards
Offense
Adaptive Force 97.9% 56.0% Adaptive Force Offense +9 Adaptive Force Pick Rate97.9% Win Rate56.0% 141 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 2.1% 33.3% Ability Haste Offense +8 Ability Haste Pick Rate2.1% Win Rate33.3% 3 games
Flex
Adaptive Force 100.0% 55.6% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate55.6% 144 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 40.3% 55.2% Health Defense +65 Health Pick Rate40.3% Win Rate55.2% 58 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 59.7% 55.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate59.7% Win Rate55.8% 86 games

Skill Order

Max priority

W Q E 78.6% 72.7% 11

First 5 points

W E W Q W 38.5% 40.0% 5
W E Q W W 38.5% 60.0% 5
W Q W E W 23.1% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
2nd ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
3rd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff